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Eve Eschenbacher (Voiceover Lead, ArenaNet)
Julie Nathanson (Voice Actor, ArenaNet)
Location: Room 3006, West Hall
Date: Wednesday, March 20
Time: 11:30 am - 12:00 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Topic: Audio
Format: Session
Vault Recording: Video
Audience Level: Intermediate
Voiceover is everywhere in games. It fleshes out virtual worlds and makes them feel alive. It's the heart of cutscenes and your narrative, pushing players on and drawing them in. From those big important moments to the small environmental conversations (and even tutorial messages) players will hear tens to hundreds of thousands of lines of voice in the average AAA title. This session will look at ways to improve your VO process, from audition through studio recording, focusing on the importance of communicating and collaborating with your actors to get their best possible performance... and still keeping your sensitive information classified.
Attendees of this panel will gain concrete strategies for optimizing audition results, casting choices, scheduling, voice direction, and information-sharing in order to achieve success for the game, as well as a positive experience for all parties with an eye toward long-term collaboration.
While the target audience is developers working on long-term, large-scale games with many characters, the benefits of a collaborative approach extend to smaller projects as well. Tips can easily be extrapolated to even a single-session performer/developer relationship, as this process begins long before either party walks into the studio.