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John Salwitz (Principal Technical Director, Electronic Arts)
Location: Room 2006, West Hall
Date: Wednesday, March 20
Time: 3:30 pm - 4:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: Video
One of this year's Classic Postmortems will give you a rare look at the development of a coin-op classic. John Salwitz, a veteran creator who's worked on everything from 'Rampart' through 'Klax' to 'Medal of Honor: Pacific Assault', will deliver a Classic Game Postmortem of Atari's 1985 arcade hit 'Paperboy'!
Salwitz was a co-creator of 'Paperboy', and at GDC he'll walk you through the design and development process that culminated in the creation of a modern classic. Expect to get an inside perspective on working at Atari, the nuts and bolts of arcade game design in the '80s, and the untold story of developing a timeless game that features plenty of inadvertent window-shattering and running away from bees.
The audience will go away having learned more about early coin-op game creation process, behind the scenes of the classic title.
Anyone who cares about classic video games and the early work of Atari.