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Classic Game Postmortem: 'Panzer Dragoon', 'Panzer Dragoon Zwei', and 'Panzer Dragoon Saga'

Kentaro Yoshida  (Kyoto Studio Manager, Grounding, Inc.)

Yukio Futatsugi  (COO and Game Director, Grounding, Inc.)

Location: Room 303, South Hall

Date: Wednesday, March 20

Time: 2:00 pm - 3:00 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

In this session, Yukio Futatsugi and Kentaro Yoshida will speak about the concepts for the art and design of the 'Panzer Dragoon' series on the Sega Saturn. This session will include not only talk of the original 'Panzer Dragoon', but also of 'Panzer Dragoon Zwei' and 'Panzer Dragoon Saga', which have rarely been discussed before. More specifically, they will disclose what they had intended with the idea of making an unusual shooting game that combines dragons and homing lasers, the thought process that went into planning the world's unique atmosphere, and how they decided on the art style for the dragons. They will also talk about the concepts for the art and game design for Zwei, as well as what they had hoped to achieve with with Saga and what had to be done to make it a reality. While they are unfortunately unable to join the session, the materials that will be presented were made with the help of Tomohiro Kondo and Masanobu Kusunoki, who were pivotal members of the development team at Team Andromeda.


While 'Panzer Dragoon' may have been developed 25 years ago, the core idea behind making games, to create brand new experiences, remains the same throughout the ages. Futatsugi and Yoshida believe that some of the lessons learned by the developers that struggled with the cutting-edge hardware that was the Sega Saturn can still be put to good use in the modern age of game development.

Intended Audience

Anyone who is a fan of (or interested in) the 'Panzer Dragoon' series.