View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Louis Castle (Head of Studio, Amazon Games)
Eric Yeo (Developer, Independent)
Frank Klepacki (Developer, Independent)
Steve Wetherill (VP Engineering, MobilityWare)
Location: Room 3016, West Hall
Date: Thursday, March 21
Time: 10:00am - 11:00am
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: Video
Louis Castle, a game industry veteran known best for co-founding (with fellow luminary Brett Sperry) the trailblazing Westwood Studios, will be coming to GDC 2019 to deliver a Classic Game Postmortem on the landmark real-time strategy game 'Command & Conquer'! Louis will be joined by Erik Yeo, lead designer for C&C and Frank Klepacki, Composer for C&C, and Steve Wetherill, C&C's VP of product development. It promises to be a fascinating hour-long deep dive into the conception, development, and design of 'Command & Conquer', a game that inspired a generation of game designers and helped popularize the real-time strategy game genre.
As Westwood’s co-founder, Castle was involved from the start, and at GDC 2019 in March he’ll take the stage to share his experience and the lessons he took from it. He’ll also share insights and anecdotes from key 'Command & Conquer' team members, so this is something you won’t want to miss!
Louis Castle will reflect on the early days of Westwood and explain the process of creating 'Command & Conquer', relying on both his own personal experiences and the recollections of other key team members. Attendees will get a unique look at the design and development of a classic game, enjoy some frank anecdotes about game dev in the ‘90s, and walk away with a better understanding of how you refine and popularize a genre.
The target audience for this session is broad, and includes just about anyone with an interest in real-time strategy game design, the 'Command & Conquer' franchise, or the ins and outs of life at Westwood.