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Toby Hynes (Character Supervisor, Sony London Studio)
Location: Room 210, South Hall
Date: Monday, March 18
Time: 1:20 pm - 1:50 pm
Pass Type: All Access, VRDC Add On - Get your pass now!
Topic: Game VR/AR
Vault Recording: Video
Audience Level: All
This talk will take you through the character development for 'Blood & Truth'. After completing 'VR Worlds', the launch title for PlayStation: VR, Sony London Studio began planning for their next title; a character led, action, narrative, PS:VR game set in modern day London. This was a unique opportunity for the character team to take what they had learned from VR World's London Heist experience, and push character believability and interaction in games to the next level. Toby will take you through the development stage by stage, from the decision to create highly realistic characters, initial investigations, to the subsequent adoption of 3D scanners and photogrammetry, and the many challenges to create high quality characters without compromising performance.
Attendees will gain an insight into how the Sony London Studio team developed their characters stage by stage, from initial R&D to implementation. This talk will cover subjects such as 3D scanning, facial animation, physically based texturing and visual storytelling.
This talk will appeal to Character Artists, Artists and Art Directors interested in character development and the potential of photogrammetry, 3D scanners for asset creation and facial animation. This talk is not only aimed at people working on VR games, as it'll have benefits for anyone trying to create high quality characters without compromising performance.