GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Building the Interface of 'The Elder Scrolls: Blades' in Landscape and Portrait

Marie Jasmin  (UI Designer, Bethesda)

Location: Room 2001, West Hall

Date: Monday, March 18

Time: 1:20 pm - 1:50 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: UX Summit

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Much like responsive web design, building a clean, usable game interface for a good array of mobile devices, from small and wide phones to large and narrow tablet screens, is a challenge in flexibility and a dent on game budget. So who in their right mind would want to design, code, and test an interface twice over, in both landscape *and* portrait, only to offer players the freedom to rotate their device screens at will? Bethesda did it. But why? How? And was it worth the time and energy investment?

Takeaway

Attendees will come away with a clear understanding of the benefits, the costs, the UX opportunities, and the overall level of commitment necessary to build a game UI that fully supports device orientation changes at any time.

Intended Audience

Professionals in UI or UX Design fields, with an interest for accessibility, player-centric design, and mobile gaming, will be provided with data and insights to help them make their own decisions on device orientation support in their future projects.