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Alexandra M. Lucas (Game Writer and Narrative Designer, Independent)
Chris Wright (Test Manager, Bungie)
Cat Wendt (Director of Marketing & Communications, iThrive Games Foundation)
Sonia Michaels (Senior Lecturer, DigiPen Institute of Technology)
JC Lau (Technical Producer, Harebrained Schemes)
Location: Room 2002, West Hall
Date: Wednesday, March 20
Time: 2:00 pm - 3:00 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Topic: Advocacy, Production & Team Management
Vault Recording: Video
Audience Level: All
Sometimes having a diverse workplace isn't enough. Game developers today must strive to make their studios more inclusive, and doing so involves providing a safe place to work and making everyone feel welcome. The members of this panel are all actively working towards more inclusive cultures and games at their respective studios, from advocating for more sensitive language and design approaches to forming internal inclusivity review boards to evaluate game content before release. During this panel, these diverse speakers will share their unique personal and professional perspectives and provide actionable ways that game developers can change their studio cultures to be more welcoming and supportive of underrepresented employees.
By the end of this panel, attendees will have a better understanding of some of the challenges that underrepresented game developers face in the workplace. In addition, attendees will learn actionable steps they can take to foster a more inclusive and welcoming studio culture.
This panel is intended for managers and team leads who want to foster a more welcoming studio environment for underrepresented game developers. Game developers who seek to learn how to promote inclusivity and how to recruit more diverse candidates will also benefit from attending this informative panel.