View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Dominic Vega (Senior Sound Designer, Avalanche Studios)
Location: Room 3002, West Hall
Date: Wednesday, March 20
Time: 10:30 am - 11:00 am
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Vault Recording: Video
Audience Level: Intermediate
How do you mix an open world game? How do you let game design influence mix decisions? A mix can provide vital information to the player, but that strict adage doesn't always yield the most creative results. This talk is an in depth look at the technical mix behind 'Just Cause 4', how Avalanche Studios re-thought what mixing for games was, and how the team drew on the work of their game designers to make a creative, simple, and adaptive mix.
Attendees should come away with the background and methodology for how Avalanche Studios approaches designing an open world mix, using simple and scalable approaches, and how that can apply to projects of all sizes and styles.
This talk is for sound designers, no matter the technical background, looking to expand their knowledge on mixing, and rethinking what role the mix plays in their audio work.