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GDC + VRDC 2019 Session Scheduler

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Building a Community with Development and Playtesting Streams

Rainer Angermann  (CEO, Rarebyte)

Location: Room 3005, West Hall

Date: Tuesday, March 19

Time: 3:50 pm - 4:20 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Community Management Summit

Format: Session

Vault Recording: Video

Audience Level: All

When the Austrian studio Rarebyte started working on their action adventure rogue-like 'Seeds of Sol', they decided to livestream parts of its development. Getting visibility for an indie title is strongly tied to building up a community around the game. In this session, Rainer Angermann talks about how the company uses the gaming-broadcasting network Twitch as one of their primary methods for community-building for both their games and the company. He discusses issues, learnings, and pitfalls when developing live with and especially for a community.


The audience learns the most common issues when developing a game live on Twitch, and what methods and incentives work best for building a vivid community around a game and an indie studio.

Intended Audience

This talk gives insights for indie studios, community managers, and everyone interested in transparent development.