View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Lana Bachynski (Senior Animator, Blizzard Entertainment)
Location: Room 3014, West Hall
Date: Wednesday, March 20
Time: 5:00 pm - 6:00 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Visual Arts
Vault Recording: Video
Audience Level: All
Ever wonder how Blizzard Entertainment brings a new character to life in 'Heroes of the Storm'? This session will cover the art and animation process from first concept to final implementation through the lens of Orphea's development process.
In this talk, Senior Animator Lana Bachynski will detail what it takes to bring a new character into a pre-established eco-system, finding balance between multiple franchises with distinctly different art styles, and the techniques used to create powerful silhouettes, and intuitive motion all around a set of beliefs that value "gameplay first".
Attendees will leave with insight into the development pipeline of 'Heroes of the Storm', and how best to work with and understand your role among a variety of other disciplines.
'Heroes of the Storm' fans, artists, animators, and other disciplines specifically interested in an art pipeline from Blizzard Entertainment.