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Bridging the Open Source and Game Industries Roundtable (Presented by IGDA)

Stephen Jacobs  (Faculty Lead, [email protected], RIT's MAGIC Spell Studios)

Location: Room 203, South Hall

Date: Wednesday, March 20

Time: 9:00 am - 10:00 am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Over the past several years there's been a greater willingness within the game industry to use open source technologies and/or put their own proprietary tech, under a wide variety of fully or semi-open licenses. There are also more independents working with open engines like Godot. Recently the Academy for Motion Picture Arts and Sciences has joined forces with The Linux Foundation to create the Academy Software Foundation to "provide a ‘neutral’ space for artists, engineers and developers to share work and collaborate on projects, thereby increasing both the quality and quantity of open source tools." Is this a model that the game industry should look to following? What are the up and downsides of such an effort? What might next steps be in seeing this model, or another, move forward to promote the benefits of open source to and/or within the game industry?


Attendees will gain a better understanding of how these two industries might work together to benefit each other and what efforts, infrastructure and (perhaps entities) might be needed to move things forward.

Intended Audience

Professionals in the open source or game industries with an understanding of what open source is and how it works.