GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Board Game Design Day: The State and Future of Board Games

Paul Dean  (Writer/Designer, Independent)

Jenn Sandercock  (Designer, Inquisiment)

Jonathan Ying  (Designer, Independent)

Susan McKinley Ross  (Designer, Co-Owner and Founder, Idea Duck)

Location: Room 3005, West Hall

Date: Monday, March 18

Time: 5:30 pm - 6:30 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Vault Recording: Video

Audience Level: All

In this talk, board game and tabletop game developers discuss the ongoing growth, development and diversity of a hobby that continues to showcase original ideas, new approaches and even new technology. The panel will look back over the last twelve months in the industry, mixing their personal reflections and experiences with changing trends and themes, as well as taking questions from the audience.

For the GDC's third State and Future of Board Games panel, moderator Paul Dean will be joined by designers Jenn Sandercock (creator of the groundbreaking Edible Games series) and Jonathan Ying (Imperial Assault, Bargain Quest), as well as a third guest TBC. The panel will reflect upon some of the year's biggest titles and talking points, look back on past trends and look ahead to what all of this may mean for the industry. The final third of the session will open up to questions from the audience on these topics and more.

Takeaway

Attendees will have a chance to ask panellists questions about both their own personal experiences and their reflections on the last twelve months, as well as hear a wide-ranging discussion covering the last twelve months and what it means for the future.

Intended Audience

This panel is aimed and gamers of all levels, whether their primary interest is in digital games, tabletop games or any other flavor of game. Familiarity with the board games industry may be helpful, but is not at all essential and the panelists will keep their discussion accessible.