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Board Game Design Day: Edible Tabletop Games: Using Constraints to Innovate

Jenn Sandercock  (Game Designer, Inquisiment)

Location: Room 3005, West Hall

Date: Monday, March 18

Time: 2:10 pm - 2:40 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Vault Recording: Video

Constraints are often seen as frustrating and limiting, but in this session Jenn Sandercock, creator of the successfully crowdfunded Edible Games Cookbook, explains how she uses constraints to help her design process and promote innovation. Jenn's baker's dozen of edible games were created by starting from a core constraint that all the games had to involve real-world eating within the gameplay itself. To vary each game's design, Jenn added more constraints, and although most people don't use eating real food as a constraint, this talk will help you consider how to create constraints for an individual game or for a series of games, and use them to innovate.

Takeaway

Learn how to use design constraints to innovate, improve and judge a game. You'll get techniques to analyze constraints and determine how to work with them, rather than against them.

Intended Audience

Board game designers and anyone wanting to hear about unique constraints and ideas within tabletop games.