This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Pass Type:
All Access, GDC Conference + Summits, GDC Summits -Get your pass now!
Topic:
Design
Format:
Tutorial
Tutorials:
Board Game Design Day
Vault Recording: Video
Constraints are often seen as frustrating and limiting, but in this session Jenn Sandercock, creator of the successfully crowdfunded Edible Games Cookbook, explains how she uses constraints to help her design process and promote innovation. Jenn's baker's dozen of edible games were created by starting from a core constraint that all the games had to involve real-world eating within the gameplay itself. To vary each game's design, Jenn added more constraints, and although most people don't use eating real food as a constraint, this talk will help you consider how to create constraints for an individual game or for a series of games, and use them to innovate.
Takeaway
Learn how to use design constraints to innovate, improve and judge a game. You'll get techniques to analyze constraints and determine how to work with them, rather than against them.
Intended Audience
Board game designers and anyone wanting to hear about unique constraints and ideas within tabletop games.