GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Board Game Design Day: Designing Great UX into Your Game Board and Pieces

Jason Schklar  (Founder and Chief Consultant, UX is Fine!)

Location: Room 3005, West Hall

Date: Monday, March 18

Time: 1:20 pm - 1:50 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Vault Recording: Video

Over the past couple of years, game UX expert Jason Schklar has been running a "Board Game" UX exercise with various groups of video game developers as a way of thinking about how "board and pieces" design influences the learnability of a board game. Specifically, he has participants figure out how to play board games without reading the instructions/rule book. In this talk, Jason will present a summary of findings during these sessions (including sessions with kids at his local elementary school board game club) and some tips for making games easier and more fun to learn.

Takeaway

Audience members will see some practical examples of UX wins and fails based on blind playtesting of popular retail games with new players. Jason will also talk about how to best user-test your own games to make them more accessible and fun from moment one.

Intended Audience

Both board game and video game designers who want to learn about usability for board games.