View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Claudio Pedica (Designer and Researcher, Independent)
Location: Room 210, South Hall
Date: Monday, March 18
Time: 2:10 pm - 2:40 pm
Pass Type: All Access, VRDC Add On - Get your pass now!
Topic: Game VR/AR
Vault Recording: Video
Audience Level: All
It's hard to make fun games in VR. Many common practices of video games often don't translate directly to the immersive medium. Part of the fun in VR is a physical experience, but how do you design for kinesthetic engagement? Claudio Pedica will present the design process behind hand and weapon interaction for 'In Death', a dungeon crawler VR game. He will show how to use cognitive science and the aesthetic of interaction to make VR games engaging, beyond consumable rewards and gamification.
When making VR games or experiences, look beyond the digital world and keep an eye on how your design makes people move. Immersion and presence comes from how the player uses her body and how the motion fits into a narrative.
Game designers, UX designers, anyone interested in the new immersive medium and how to design engaging interactions in games and experiences.