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Matthew Snider (Principal Program Manager, Azure, Microsoft)
Eric LaPlatney (Principal Cloud Engineer, Wizards of the Coast)
Location: Room 2009, West Hall
Date: Thursday, March 21
Time: 11:30am - 12:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
Looking to scale your game from 10,000 to 1,000,000 players at launch? Want to focus on building games and let Azure solve the hard distributed systems problems such as reliability, scalability, management, and latency?
Come hear the latest best practices from the Azure team and how Wizards of the Coast built its game services for Magic: The Gathering Arena from the ground up on Azure.
Azure provides powerful building blocks to help you build your game, the way you want. Learn from one of our partners - Wizards of the Coast - how they are using Azure to build their game their way.
Game developers making their first step into cloud gaming or experienced service engineers looking to expand globally or improve efficiency will all learn how Azure is here to help.