View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
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Lydia Andrew (Audio Director, Ubisoft)
John Robert Matz (Composer, Independent)
Filip Conic (Technical Sound Designer, Rovio)
DB Cooper (Boss, DB Cooper VO, LLC)
Gerard Marino (Composer, G-Musique)
Stephan Schutze (Founder and Creative Director, Sound Librarian)
Josie Brechner (Audio Designer, Visager)
Scott Selfon (Audio Experiences Lead, Oculus)
Damian Kastbauer (Technical Audio Lead, ArenaNet)
Location: Room 3014, West Hall
Date: Tuesday, March 19
Time: 12:20 pm - 1:50 pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial - Get your pass now!
Tutorials: Audio Bootcamp XVIII
Vault Recording: Not Recorded
An opportunity for deeper conversations with Audio Bootcamp speakers over lunch in a smaller scale setting. Grab some food and then come back to sit at tables in the round with the day's speakers on the topics that are top of mind for you about the industry, the day's topics, and the questions at the top of attendee minds.
Get your specific questions answered, meet other attendees, and ask speakers about their experiences, perspectives, and opinions of audio for games today and in the future.
All are welcome