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Gerard Marino (Composer, G-Musique)
Location: Room 3002, West Hall
Date: Tuesday, March 19
Time: 3:50 pm - 4:20 pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial - Get your pass now!
Tutorials: Audio Bootcamp XVIII
Vault Recording: Video
Composers and implementors of music and sound design for interactive media face an artistic and technical challenge that is unique among all other forms of screen music and sound: the seamless, non-annoying loop. The history of game sound has seen this challenge approached in many ways, (including ignoring it outright!) yet some of the precious-few books on game music fail to mention the most tried-and-true loop trick of all time! 14-year game music veteran Gerard Marino will blast through 7 field- tested looping techniques and strategies currently being used in AAA-console games, Indie-mobile games, and VR experiences alike. Steinberg's Nuendo (Cubase's big brother), arguably the most game sound friendly DAW, will be used to demonstrate these techniques live in real time.
The 7 field-tested strategies outlined in this talk will serve as a loop primer to the neophyte whilst providing new tricks for seasoned pros to employ in their future game music and sound looping adventures.
Beginner to intermediate audio professionals.