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Audio Bootcamp XVIII
Vault Recording: Video
This is a journey of self doubt and climbing the mountain without a peak that is 'Angry Birds 2'. Filip Conic will give you an in depth look at how to create audio systems that scale and continue to keep players engaged with audio. This is a story about managing your own, but also your audience's expectations. How do you make the birds louder, bigger and angrier than the last update?
Attendees will learn how to make key creative and technical decisions, as well as how to manage expectations and work with other disciplines outside of audio. This is an honest story about failure and success with audio.
This talk is intended for sound designers, composers, audio programmers and anyone else interested in the creative and technical process of developing audio content for a constantly evolving mobile game.