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GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Joyce Zhou (Global BD Director, IGG (I Got Games))
Location: Room 3020, West Hall
Date: Wednesday, March 20
Time: 11:30 am - 12:00 pm
Pass Type:
All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit -Get your pass now!
Topic:
Business & Marketing
Format:
Sponsored Session
Tutorials:
N/A
Vault Recording: Not Recorded
Audience Level: All
After launching over 300 titles, achieving over 200 million organic downloads, doing over 2,000 updates and more than 3,500 a/b tests one thing is clear, Lab Cave has mastered how to increase their traffic and visibility. In this session, Lab Cave CMO, Enric Pedró, and IGG Global BD Director, Joyce Zhou, will cover some insights on what Lab Cave team has worked for the game "Lords Mobile" and how ASO (App Store Optimization) can help your title to get noticed and boost your revenue.
Takeaway
Learn what ASO (App Store Optimization) is and how your team can improve it to boost your app visibility in the App store. Learn best UX and CR strategies from top app and game developers and improve your app paid marketing ROI.
Intended Audience
App/Game Developers, App Marketers and Mobile First Companies.