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Tim Borelli (Animator, Thekla, Inc.)
Esther Ko (Animator, BioWare)
Location: Room 208, South Hall
Date: Thursday, March 21
Time: 4:00 pm - 5:00 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Visual Arts, Programming
Format: Roundtable
Vault Recording: Not Recorded
The Animation Roundtable aims to bring all disciplines together under a common cause: how to best implement and improve the field of animation in game development.
Thursday’s roundtable will be focused on learning from each other’s personal successes and failures in game animation. The intent of this day is to encourage attendees to bond with and learn from their industry peers by sharing experiences. Possible discussions include lessons learned that others may benefit from, as well as advice on specific game animation issues.
In addition, this roundtable discussion will focus on helping newcomers by dedicating the last part of each session to them, encouraging questions to help them get started (or jump-started!) in their animation careers.
The roundtable participants will walk away having seen the animation process through each discipline's eyes. They will go back to their respective studios with a newfound understanding of how to best communicate with their coworkers in order to deliver, as a team, the best animation in their games as possible.
Audience could include animators, designers, technical animators and programmers that are excited to participate in a productive discussion about animation in games.