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Tim Borrelli (Animator, Thekla, Inc.)
Esther Ko (Animator, BioWare)
Location: Room 208, South Hall
Date: Wednesday, March 20
Time: 2:00 pm - 3:00 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Visual Arts, Programming
Vault Recording: Not Recorded
Audience Level: All
The Animation Roundtable aims to bring all disciplines together under a common cause: how to best implement and improve the field of animation in game development.
Wednesday’s roundtable will be focused on the craft of animation. Attendees will be encouraged to discuss how to plan their animations, warm-up for their day, how they interpret and execute the gameplay vision, as well as how to give and take critique across disciplines. They will also benefit from discussing how people of all experience levels continue to learn throughout their careers.
In addition, this roundtable discussion will focus on helping newcomers by dedicating the last part of each session to them, encouraging questions to help them get started (or jump-started!) in their animation careers.
The roundtable participants will walk away having seen the animation process through each discipline's eyes. They will go back to their respective studios with a newfound understanding of how to best communicate with their coworkers in order to deliver, as a team, the best animation in their games as possible.
The audience could include animators, designers, technical animators and programmers that are excited to participate in a productive discussion about animation in games.