GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Animation Roundtable Day 1: Anticipation

Tim Borrelli  (Animator, Thekla, Inc.)

Esther Ko  (Animator, BioWare)

Location: Room 208, South Hall

Date: Wednesday, March 20

Time: 2:00 pm - 3:00 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts, Programming

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

The Animation Roundtable aims to bring all disciplines together under a common cause: how to best implement and improve the field of animation in game development.

Wednesday’s roundtable will be focused on the craft of animation. Attendees will be encouraged to discuss how to plan their animations, warm-up for their day, how they interpret and execute the gameplay vision, as well as how to give and take critique across disciplines. They will also benefit from discussing how people of all experience levels continue to learn throughout their careers.

In addition, this roundtable discussion will focus on helping newcomers by dedicating the last part of each session to them, encouraging questions to help them get started (or jump-started!) in their animation careers.


The roundtable participants will walk away having seen the animation process through each discipline's eyes. They will go back to their respective studios with a newfound understanding of how to best communicate with their coworkers in order to deliver, as a team, the best animation in their games as possible.

Intended Audience

The audience could include animators, designers, technical animators and programmers that are excited to participate in a productive discussion about animation in games.