View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Bruno Velasquez (Animation Director, Sony Santa Monica Studio)
Location: Room 2010, West Hall
Date: Monday, March 18
Time: 10:00am - 11:00am
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Visual Arts
Tutorials: Animation Bootcamp
Vault Recording: Video
At the beginning of the project, Sony Santa Monica Studio was given the challenge to reinvent and reinvigorate the 'God of War' franchise. It was early in the process that the Santa Monica team decided that 'God of War' as a franchise could not exist without its main character Kratos. The challenge was to present Kratos in a new light to the audience, a side not motivated by rage and revenge. This chapter was to focus not in the warrior side of Kratos, rather on the flawed man he is. Because of this they had to have a fresh new approach to our animation pipeline and that meant starting over in many ways. This talk will focus on the process of transforming their approach to how they animate their main character and how they evolved in delivering the narrative experience.
The take away of this talk is to gain better insight into the animation process of the new 'God of War' project. The audience will have a better understanding of the techniques the Sony Santa Monica team employed to reinvent the character of Kratos and how they set out to show him in a new light.
This session is intended for animation team members, writers, combat designers, and anyone interested in the 'God of War' franchise. There are no prerequisites needed to enjoy the talk.