GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Animation Bootcamp: Animating Memorable Characters that Communicate Without Words

Atsuko Fukuyama  (Lead 3D Animator, Amata K.K.)

Alexis Broadhead  (3D Animator and Technical Artist, Amata K.K.)

Location: Room 2010, West Hall

Date: Monday, March 18

Time: 11:20 am - 12:20 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Vault Recording: Video

This talk will focus on the techniques used by Lead Animator Atsuko Fukuyama to help players feel connected to characters that are unable to speak or unable to use words the player understands. It will also touch on workflow changes that she has made over the years to optimize her output. The examples used in this talk will primarily pull from Atsuko’s work on 'Last Labyrinth', but will also include some examples from ICO and 'Shadow of the Colossus'.

'Last Labyrinth' is a VR Escape-the Room game where the player awakes in a strange mansion to find themselves strapped to a wheelchair, unable to move. Their only hope of escape lies in working together with Katia, a young girl who cannot speak a language the player can understand, to solve the mysteries around them. Atsuko and the team at Amata are striving to have players feel a bond with Katia and to feel that they are communicating with her, despite their inability to use language to do so.

Takeaway

Attendees will gain an insight into the thought process behind animating characters who cannot use language to communicate with the player, such as Yorda from 'ICO', Agro from 'Shadow of the Colossus', or Katia from 'Last Labyrinth'.

Intended Audience

Although this talk can be enjoyed by anyone, the intended audience is character animators. Attendees interested in a Japanese approach to character animation may be especially interested in this session.