View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Shahid Hussain (Product Manager, Google, Inc.)
Ben Gable (Partner Developer Advocate, Google, Inc.)
Ash Sharma (Partner Support Engineer , Samsung Electronics)
Alejandro Urbano (Senior Graphics Software Developer, Gameloft)
Nawoong Han (Staff Engineer, Samsung Electronics)
Location: Room 3022, West Hall
Date: Wednesday, March 20
Time: 3:30pm - 4:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Video
Audience Level: Intermediate
Android games are now being played on more than just mobile devices. Consumers demand versatility, and broader device landscape is fueling the shift to a more immersive gameplay. This hands-on talk will cover considerations from Google, Samsung and top devs on how to make your games work great across multiple surfaces and form factors, such as - Chromebooks, tablets, foldable phones and desktop. You will hear best practices on how to improve user experience, expand your audience and grow engagement across all screens.
In this session, you'll learn about the larger screen devices your games are already running on, and how you can more effectively address this market by adding support for keyboard controls, multiple displays, and more. You'll also learn how leading developers are growing reach and engagement using these techniques.
Android developers who are looking to extend their reach and build immersive game experiences.