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Shahid Hussain (Product Manager, Google, Inc.)
Ben Gable (Partner Developer Advocate, Google, Inc.)
Ash Sharma (Partner Support Engineer , Samsung Electronics)
Alejandro Urbano (Senior Graphics Software Developer, Gameloft)
Nawoong Han (Staff Engineer, Samsung Electronics)
Location: Room 3022, West Hall
Date: Wednesday, March 20
Time: 3:30 pm - 4:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Video
Audience Level: Intermediate
Android games are now being played on more than just mobile devices. Consumers demand versatility, and broader device landscape is fueling the shift to a more immersive gameplay. This hands-on talk will cover considerations from Google, Samsung and top devs on how to make your games work great across multiple surfaces and form factors, such as - Chromebooks, tablets, foldable phones and desktop. You will hear best practices on how to improve user experience, expand your audience and grow engagement across all screens.
In this session, you'll learn about the larger screen devices your games are already running on, and how you can more effectively address this market by adding support for keyboard controls, multiple displays, and more. You'll also learn how leading developers are growing reach and engagement using these techniques.
Android developers who are looking to extend their reach and build immersive game experiences.