This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Situational game design is a new design methodology that focuses on players' internal experiences rather than rules or mechanics. It's particularly useful for analyzing the moment-to-moment play of games that contain periods where the player interacts only minimally with the game's systems. This session provides a brief introduction to the fundamentals of situational design, with an eye toward instructors who might want to use it in a classroom setting.
Attendees will come away with a basic understanding of the methodology of situational game design.
This talk is intended for instructors who teach undergraduate courses in game design. No prior knowledge is required.