View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Jonas Gillberg (Senior AI Engineer, Electronic Arts)
Location: Room 2002, West Hall
Date: Tuesday, March 19
Time: 4:40 pm - 5:10 pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: AI Summit
Format: Session
Vault Recording: Video
Audience Level: All
DICE’s 'Battlefield' and 'Battlefront' games have grown tremendously in scope over the years. To meet DICE’s testing requirements, extensive test automation systems were developed. The most recent addition to these has been the development of AutoPlayers, autonomous bots that are used for scenarios ranging from full 64 player soak tests to specific scripted test cases. Jonas will describe his experience so far developing the AutoPlayers technology. His talk will cover the architecture, outline user workflows and describe several use cases. Some of these were entirely unexpected but illustrate the power of a system where end users are in control.
Attendees will learn how taking a pragmatic and solution-oriented approach to a complex AI problem led to a successful solution in a relatively short amount of time. Another takeaway is that a strong focus on enabling end users to use the technology effectively will lead to unexpected but very interesting results.
Game developers and QA professionals interested in how game AI can be applied as a production and testing tool.