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Agones: Scaling Multiplayer Game Servers with Open Source (Presented by Google Cloud)

Mark Mandel  (Developer Advocate, Google Cloud)

Carl Dionne  (Technical Director, Ubisoft)

Ed Chin  (Co-Founder and CEO, Supersolid)

Location: Room 151, South Hall

Date: Wednesday, March 20

Time: 12:30 pm - 1:30 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming, Business & Marketing

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

You’ve built the next big FPS or MMO multiplayer game, but now you’ve got to write code to orchestrate it across the globe. Thankfully, the open source project Agones exists to help with that. This session will describe and demo Agones, developed by Google Cloud in conjunction with Ubisoft and other game studios. Built on top of the open source, software container orchestration system Kubernetes, it provides a batteries-included solution for running dedicated game servers at scale anywhere. Additionally, you'll hear from Ubisoft about their involvement in the project and from Supersolid, a mobile games studio that is actively using Agones.