View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Location: Room 206, South Hall
Date: Wednesday, March 20
Time: 10:30am - 11:30am
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Vault Recording: Not Recorded
Audience Level: All
This roundtable is an open discussion regarding challenges which frequently occur between audio technicians (programmers, implementers) and audio creatives (composers, sound designers, VO artists). This discussion is intended to explore common impediments which can occur between creative and technical teams during audio system design, asset production and implementation. The goal of the discussion is to share perspectives, practical solutions, methods of communication and workflow
adjustments which can help improve efficiency and innovation for audio and production teams.
Attendees will gain clearer insights into how audio artists and technicians approach their individual work, how they typically communicate, solve problems, and deal with changes in audio design/implementation over the course of various types of projects.
This roundtable is designed to appeal to multiple disciplines including game design, production, programming, audio tool creation and audio in general.