GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Advancing Audio Roundtable

Lennie Moore  (Composer, 3l33t Music)

John Byrd  (CEO, Gigantic Software)

Location: Room 206, South Hall

Date: Wednesday, March 20

Time: 10:30 am - 11:30 am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

This roundtable is an open discussion regarding challenges which frequently occur between audio technicians (programmers, implementers) and audio creatives (composers, sound designers, VO artists). This discussion is intended to explore common impediments which can occur between creative and technical teams during audio system design, asset production and implementation. The goal of the discussion is to share perspectives, practical solutions, methods of communication and workflow
adjustments which can help improve efficiency and innovation for audio and production teams.


Attendees will gain clearer insights into how audio artists and technicians approach their individual work, how they typically communicate, solve problems, and deal with changes in audio design/implementation over the course of various types of projects.

Intended Audience

This roundtable is designed to appeal to multiple disciplines including game design, production, programming, audio tool creation and audio in general.