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Mark Mihelich (Rendering Engineer, Studio Wildcard)
Tim Tcheblokov (Developer Technology Engineer, NVIDIA)
Location: Room 303, South Hall
Date: Monday, March 18
Time: 5:30 pm - 6:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Tutorials: Advanced Graphics Techniques Tutorial
Vault Recording: Video
This session will focus on the challenges that were faced during the implementation of simulation of water surfaces for 'Atlas', a new massive multiplayer online game by Studio WildCard, and the solutions that were designed and implemented, including simulating and rendering ocean surfaces and the interactive effects (gameplay physics and graphics effects), as well as synchronizing multiple servers and players to achieve best visuals and seamless gameplay.