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Calle Lejdfors (Technical Director, Ubisoft Massive)
Raul Aguaviva (Developer Technology Engineer, AMD)
Location: Room 303, South Hall
Date: Monday, March 18
Time: 10:00 am - 11:00 am
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Tutorials: Advanced Graphics Techniques Tutorial
Vault Recording: Video
Snowdrop is a AAA game engine developed by Massive, Ubisoft, that powers 'The Division' and its sequel. In this presentation you will learn some of the tricks and techniques used in 'The Division 2' to achieve maximum performance on both PC and console. This presentation will explain how the game engine works as if you were going to join the Snowdrop team tomorrow. You'll learn about its architecture, about how it was designed to support new hardware features, graphics APIs and platforms. You'll learn how to structure a frame so asynchronous compute can get the most out of the GPU. The talk will cover how the developers use multi-threading, intrinsics and even a trick to submit command lists faster than usual (this is a fast paced talk, bring coffee!).