GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

A Quick Look Inside Your Game: GPUWatch & GameSDK (Presented by Samsung)

Hyo Keun Lee  (Senior Engineer, Samsung Electronics)

Junsik Kong  (GameDev Engineer, Samsung Electronics)

David Berger  (Software Developer, Unity Technologies)

Location: Room 2000, West Hall

Date: Wednesday, March 20

Time: 5:00 pm - 6:00 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Vault Recording: Video

Audience Level: All

This technical session will provide a detailed look at GPUWatch the tools available to developers through the Galaxy GameDev program to help attendees create high-performance gaming experiences with ease. As part of the session, the Samsung team will newly announce GameSDK and invite Unity to talk about how Samsung and Unity work together to improve the performance of mobile games. Join Samsung for this deep-dive discussion featuring technical tips and information to help your games perform better than ever.


Attendees will learn about how they can use GPUWatch - shipping performance tool on Galaxy devices - to profile and compare statistics of their game with some practical examples. It will include an announcement about GameSDK and optimization practices with Unity based mobile games.

Intended Audience

This talk is aimed at game developers, graphics engineers, rendering programmers and performance analysts. It will provide information that can be applied by those at all levels of experience.