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A Fast Forward Through Ray Tracing Gems (Presented by NVIDIA)

Eric Haines  (Distinguished Engineer, NVIDIA)

Location: Room 205, South Hall

Date: Wednesday, March 20

Time: 5:00 pm - 6:00 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

The new book "Ray Tracing Gems" (, free electronically) is a collection of 32 articles by experts in the field. Chapters range from covering basic algorithms and techniques to descriptions of full-blown commercial global illumination systems. To give you a preview and let you decide what you want to read, the editors briefly describe each and what it offers, at an average of 90 seconds per chapter.


The audience should have a sense of what articles in "Ray Tracing Gems" may interest them. Attendees will also learn a bit about the current challenges and uses of ray tracing.

Intended Audience

Primarily programmers, though given the broad coverage, this presentation should be accessible by most attendees