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Timothy Lottes (Rendering and optimizations guru, AMD)
Jordan Logan (Developer Technology Engineer, AMD)
Location: Room 3001, West Hall
Date: Wednesday, March 20
Time: 3:30 pm - 4:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: Intermediate
Join AMD for a talk rendered from a palette of GCN optimization tricks and advanced color mapping technology. This session is a colorful follow-up to both "Advanced Techniques and Optimization of HDR Color Pipelines (2016)" and "Engine Optimization Hot Lap (2018)". A new generalized tone and gamut mapper will be presented along with how to best incorporate into a simplified authoring workflow that enables easy targeting of any display from classic sRGB PC, to HDR10, through FreeSync2. Interlayered with this will be a vivid presentation of GCN and general GPU optimization techniques applicable to post processing pipelines, with everything framed in a solid RGP trace-based background.