View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
'Marvel's Spider-Man' AI Postmortem
Summit Speaker: Adam Noonchester (Insomniac Games)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
'Slay the Spire': Success through Marketability
Summit Speaker: Casey Yano (Mega Crit Games)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Advanced Graphics Techniques Tutorial: Efficient Rendering in 'The Division 2'
Speakers: Calle Lejdfors (Ubisoft Massive), Raul Aguaviva (AMD)
Location: Room 303, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Advanced Graphics Techniques Tutorial
Animation Bootcamp: 'God of War': Breathing New Life into a Hardened Spartan
Speaker: Bruno Velazquez (Sony Santa Monica Studio)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Been There, Done That: Lessons from Developing >1 Game Program
Summit Speakers: Katherine Isbister (UC Santa Cruz), Eric Zimmerman (NYU Game Center), Mia Consalvo (Concordia University)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Board Game Design Day: 'KeyForge': Creating the World's First Unique Deck Game
Speaker: Brad Andres (Fantasy Flight Games)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Building Buy-In: Creating Design Tools for Better Player Experiences at EA
Summit Speakers: Peter Vesti Frendrup (EA DICE), Krista Parham (Electronic Arts)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Developer Day Keynote: Platform Strategy for 2019 (Presented by HTC VIVE)
Sponsor Speakers: Rikard Steiber (HTC VIVE), Vinay Narayan (HTC VIVE), Bjorn Book-Larsson (HTC VIVE)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Speakers: Phill Alexander (Miami University), Amanda Cullen (UC Irvine), Matt Knutson (UC Irvine)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design, Business & Marketing
Format: Tutorial
Tutorials: Esports Day
Speakers: Marc LeBlanc (Riot Games), Jeb Havens (Jeb Havens Games), Eric Todd (Orange Monkey Games), Stone Librande (Riot Games), Andrew Leker (Sholari, LLC), Marcus Montgomery (Oculus), Tim Stellmach (OtherSide Entertainment), Jonathan Hamel (Ready at Dawn Studios), Jason Vandenberghe (ArenaNet), Kim Swift (EA Motive), Lauren Scott (Double Fine), Frank Lantz (NYU Game Center), Kellee Santiago (Google, Inc.), Sam Villanueva (Niantic)
Location: Room 207, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Game Design Workshop
Integrating Live Actors into Non-Location Based Immersive Theater VR Experiences
Speakers: Tanya Leal Soto (Tender Claws), Samantha Gorman (Tender Claws), Tara Ahmadinejad (Piehole), Julian Ceipek (Tender Claws)
Location: Room 202, South Hall
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Keynote & Tools and Best Practices to Improve Discovery and Game Quality (Presented by Google, Inc.)
Sponsor Speaker: Google Speaker (Google, Inc.)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Keynote: Video Games as Punk Rock: A History of Innovation (Presented by Amazon)
Sponsor Speaker: Rich Hilleman (Amazon Game Studios)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Dev Day
Playing in the Real World with 'Project Create': Characters and UI with Spatial Awareness
Speakers: David Wilson (Magic Leap), Jonathan Brodsky (Magic Leap)
Location: Room 210, South Hall
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
So You're Ready to Pitch to a Publisher? You're Not
Summit Speaker: Rebekah Saltsman (Finji)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Storytelling Fundamentals in a Day
Speaker: Evan Skolnick (Independent)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Storytelling Fundamentals in a Day
The Narrative Innovation Showcase 2019
Summit Speakers: Clara Fernandez Vara (NYU Game Center), Matthew Weise (Empathy Box), Tanya X. Short (Kitfox Games), Mark Backler (Sketchbook Games), Whitney "Strix" Beltran (E-Line Media), Dave Gilbert (Wadjet Eye), Allen Turner (Council Of Fools, LLC)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
The Year in Mobile Games: 2019 Edition
Summit Speakers: Steve Meretzky (Independent), Dave Rohrl (Mobile Game Doctor), Juan Gril (Xbox Game Studios)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Tools Tutorial Day: The System of Tools: Reducing Frustration in a Daily Workflow
Speaker: Laura Teeples (343 Industries)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
Visual Effects Bootcamp: Grounding the Impossible: Pushing Creativity in VFX
Speaker: Jeremy Griffith (Theorycraft Games)
Location: Room 3004, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
Welcome and Looking Ahead: Facebook Gaming in 2019 (Presented by Facebook Gaming)
Sponsor Speakers: Leo Olebe (Facebook), Vivek Sharma (Facebook), Bre Miller (Facebook)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Sponsor Speakers: Anala Prabhu (Facebook), Nate Barker (Kolibri Games), Steve Webb (Facebook)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
60 Games in 6 Years: Lessons from the Modern Mobile Market
Summit Speaker: Peter Eykemans (Kongregate)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Speaker: Alen Ladavac (Croteam)
Location: Room 303, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Advanced Graphics Techniques Tutorial
Animation Bootcamp: Animating Memorable Characters that Communicate Without Words
Speakers: Atsuko Fukuyama (Amata K.K.), Alexis Broadhead (Amata K.K.)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Board Game Design Day: "King Me": A Defense of King-Making in Board Game Design
Speaker: Cole Wehrle (Leder Games)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Building Computationally-Ridiculous Games in the Cloud (Presented by Amazon)
Sponsor Speakers: John Smedley (Amazon Game Studios), Louis Castle (Amazon Game Studios), Patrick Gilmore (Amazon Game Studios), Rich Hilleman (Amazon Game Studios)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Dev Day
Building Successful Monetization and Growth Strategies (Presented by Google, Inc.)
Sponsor Speaker: Google Speaker (Google, Inc.)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Developer Success in the Era of New Competing Digital Platforms (Presented by HTC VIVE)
Sponsor Speakers: Bjorn Book-Larsson (HTC VIVE), Graham Gaylor (VRChat), Christof Wegmann (Exit Games), David Sapienza (HTC VIVE)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Esports Day: Internationalizing Esports: How to Engage Players Across the World
Speakers: Walter Padilla (Intersport), Pablo Montero (Twitch)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Esports Day
Evolving Mixed Reality: Designing on the Real World
Summit Speaker: Samantha Gorman (Tender Claws)
Speakers: Jono Forbes (Unity Technologies), Brian Schwab (Magic Leap), Ran Gal (Microsoft Research)
Location: Room 210, South Hall
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Game Communities - How to Use Discord to Connect with Players (Presented by Discord)
Sponsor Speakers: Rami Ismail (Vlambeer), Mike Rose (No More Robots), Jónas Antonsson (Raw Fury), Andy Nguyen (Brace Yourself Games), Eros Resmini (Discord)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Independent Games Summit
Format: Sponsored Session
How to Represent Mental Illness in Games
Summit Speaker: Jennifer Hazel (CheckPoint Organisation)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Magic Leap: Enhancing Game Experiences with Character AI
Summit Speakers: Andrew Moran (Magic Leap), Jordan Carlton (Magic Leap/Weta Workshop)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Mental Models and Systems for Spatial Computing
Speaker: Timoni West (Unity Technologies)
Location: Room 202, South Hall
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Summit Speakers: Nathalie Lawhead (alienmelon), Jingyu Sui (NYU), Priscilla Snow (Bravemule & Ghoulnoise), Kevin Snow (Bravemule & Ghoulnoise), Jenny Jiao Hsia (Hexecutable), Nina Freeman (Fullbright)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage
Summit Speakers: Bennett Foddy (NYU Game Center), Zach Gage (Independent)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Summit Speakers: Ira Fay (Hampshire College), Jesse Schell (Schell Games), Naomi Clark (NYU Game Center)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
The Schema is (Still) Mightier than the Sword: How Cognition Predicts Player Spatial Coding Systems
Summit Speaker: Vanessa Hemovich (Digipen Institute of Technology)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Tools Tutorial Day: Tooling for Small Team Workflows
Speaker: Irina Zaugolnikova (Bungie)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming, Production & Team Management
Format: Tutorial
Tutorials: Tools Tutorial Day
Visual Effects Bootcamp: Sorting Through the Rubble: A Review of Destruction Techniques
Speaker: Fred Hooper (NVIDIA)
Location: Room 3004, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
Game Narrative Review Competition Winners: Poster Analysis
Location: Overlook 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Game Narrative Review Competition Winners: Poster Analysis
Location: Overlook 3018, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Sponsor Speakers: Bob Slinn (Facebook), Chris Hawkins (Facebook), Andrew Rose (Zynga), Minjung Son (SundayToz), Andrew Green (Knock Knock), Ankit Jain (Moonfrog)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Speakers: Dominik Baumeister (AMD), Aurelio Reis (NVIDIA)
Location: Room 303, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Advanced Graphics Techniques Tutorial
Speaker: Sol Brennan (Insomniac Games)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Board Game Design Day: Designing Great UX into Your Game Board and Pieces
Speaker: Jason Schklar (UX is Fine!)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Building the Interface of 'The Elder Scrolls: Blades' in Landscape and Portrait
Summit Speaker: Marie Jasmin (Bethesda)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Characters to Get Immersed In: Creating the Cast of 'Blood & Truth'
Speaker: Toby Hynes (Sony London Studio)
Location: Room 210, South Hall
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Clinc Conversational UX: The New Frontier of Free-Form, Voice Enabled Gaming (Presented by Clinc)
Speakers: Dr. Jason Mars (Clinc, Inc.), Brian Yang (Clinc, Inc.)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Create, Connect, and Scale with Google (Presented by Google, Inc.)
Sponsor Speaker: Google Speaker (Google, Inc.)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Esports Day: Stop Living on 1HP: Health and Wellness in Esports
Speaker: Caitlin McGee (1HP)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design, Business & Marketing
Format: Tutorial
Tutorials: Esports Day
Expanding the World of 'Candy Crush': A Postmortem on 'Candy Crush Friends Saga'
Summit Speakers: Robert Mackenzie (King), Jeremy Kang (King), Tracey John (King)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Facebook and Snapchat AR: Beyond Lenses and Effects
Speaker: Ralph Barbagallo (FLARB, LLC)
Location: Room 202, South Hall
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Getting Started, Publishing and Beyond: Viveport SDKs + Vive Input Utility (Presented by HTC VIVE)
Sponsor Speakers: David Sapienza (HTC VIVE), Dario Laverde (HTC VIVE)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
How to Make Games and Influence People: Leading Your Team Effectively and Healthily
Summit Speaker: Jennifer Hazel (CheckPoint Organisation)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Sponsor Speakers: Jim Liu (Facebook), Marisa Gilmore (Facebook), Timothy Chan (Facebook), Alexander Krug (SOFTGAMES)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Making Big Decisions with Big Data (Presented by Amazon)
Sponsor Speakers: Mike Hines (Amazon), Alex Peterson (Amazon), Tarun Gangwani (Twitch), Royal O’Brien (Amazon)
Speaker: Kyle Somers (Amazon)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
One Year of Sokpop Games Subscription on Patreon
Summit Speakers: Tijmen Tio (Sokpop Collective), Aran Koning (Sokpop Collective)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Red Pill Blue Pill: Narrative AI for Deep Emotions
Summit Speaker: Nicole Lazzaro (XEODesign, Inc.)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Stone Soup: Procedurally Mixing Student Projects to Teach Flexible System Design
Summit Speaker: AP Thomson (NYU Game Center)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Stories that Haunt and Heal: Mental Health and Game Narrative
Summit Speakers: Jean Leggett (One More Story Games), Jessica Fong (Lonely Egg Studio), Gabriella Lowgren (Infinity+2)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Tools Tutorial Day: Shipping Features Responsibly
Speaker: Geoff Evans (Infinity Ward)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming, Production & Team Management
Format: Tutorial
Tutorials: Tools Tutorial Day
Visual Effects Bootcamp: Growing as a VFX Artist
Speaker: Wirginia Romanowska (id Software)
Location: Room 3004, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
(P)Layer Character: Designing Immersive Narratives for Location-Based AR Layers
Summit Speaker: Robert Morgan (Playlines)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
A Cruel Fate: Emergent Tragedies in 'The Shrouded Isle'
Summit Speaker: Jongwoo Kim (Kitfox Games)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Animation Bootcamp: Script to Screen: The Development Diary of 'Marvel's Spider-Man'
Speaker: Brian Wyser (Insomniac Games)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Beyond Gamification: Embodied Cognition for VR Games
Speaker: Claudio Pedica (Independent)
Location: Room 210, South Hall
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Beyond NPCs: AI for Game Operations
Summit Speaker: Luke Dicken (Zynga)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Board Game Design Day: Edible Tabletop Games: Using Constraints to Innovate
Speaker: Jenn Sandercock (Inquisiment)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Changing Navigation Mid-Flight: 'War Dragons', a UX Redesign on Mobile
Summit Speaker: James Lipscomb (Pocket Gems)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Cooking with G.a.a.S: The 'Armello' Approach to Post-Launch Game Content
Summit Speaker: Lisy Kane (League of Geeks)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Esports Day: Course Correcting the Runaway Valuation of Esports
Speaker: Frank Fields (CORSAIR)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Esports Day
GDC Film Festival: We Are Alright
Location: YBCA Screening Room
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event
Format: Special Event
How to Teach Game Design: A Fundamentals Class
Summit Speaker: Eric Zimmerman (NYU Game Center)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Live Ops in 'Star Wars: Galaxy of Heroes'
Summit Speaker: Nicolas Reinhart (Electronic Arts)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Shaping Culture in Social VR: Lessons from the Wild
Speaker: Joshua McVeigh-Schultz (Social & Emotional Technology Lab, UCSC)
Location: Room 202, South Hall
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Tools Tutorial Day: Analyzing for Workflow Reduction: From Many to One to Zero
Speaker: Philip Bloom (Machine Zone)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
Visual Effects Bootcamp: The VFX of 'Rage 2': Adding Color to the Post-Post-Apocalypse
Speaker: Oscar Bernelind (Avalanche Studios)
Location: Room 3004, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
Advanced Graphics Techniques Tutorial: High Zombie Throughput in Modern Graphics
Speakers: Anton Krupkin (Saber Interactive), Denis Sladkov (Saber Interactive)
Location: Room 303, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Advanced Graphics Techniques Tutorial
Building for the Standalone Ecosystem: WAVE Platform SDKs (Presented by HTC VIVE)
Sponsor Speakers: Tony Lin (HTC VIVE), Leigh Momii (HTC VIVE), Karen Zu (Pico Technology), Li Zhang (DP VR), Pedro Matsumura Kayatt (VRMonkey)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Building on Android (Presented by Google, Inc.)
Sponsor Speaker: Google Speaker (Google, Inc.)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Don't Break the Internet: How to Quickly Scale to Meet Player Demand (Presented by Amazon)
Sponsor Speakers: Robert Breckinridge (Amazon), Chris Byskal (Amazon), Yahav Biran (Amazon), Divya Sreekumar (Amazon), Royal O’Brien (Amazon)
Speaker: Yuto Komai (Akatsuki Inc.)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Mobile Games: Launch Strategies and What's New in Mobile Creative (Presented by Facebook Gaming)
Sponsor Speakers: Meg Youngblood (Facebook), William Lee (Facebook), Jennifer Taran (Scopely)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
'Kingdoms and Castles' Postmortem
Summit Speakers: Peter Angstadt (Lion Shield, LLC), Michael Peddicord (Lion Shield, LLC)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Animation Bootcamp: Rocket Man: Creating Flight for 'Anthem'
Speakers: David Hoang (BioWare Austin), Daniel Nordlander (BioWare Edmonton)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Beyond the Hype Cycle: Barriers and Breakthroughs Toward XR Growth
Speaker: Kim Pallister (Intel)
Location: Room 210, South Hall
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Board Game Design Day: Better Board Games Through Cultural Engagement
Speakers: Mikael Jakobsson (MIT), Richard Eberhardt (MIT)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Dream Daddies and Fearful Fathers: How Indies Can Cope with Being Terminally Online
Summit Speaker: Leighton Gray (Fullbright)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Environmental Narrative: Telling Stories in Spaces Without Saying Anything Aloud
Summit Speaker: Laura E. Hall (Timberview Productions & Meridian Adventure Co.)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Speaker: Kurt Melcher (Intersport)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Esports Day
From Zero to Hero: Visualizing Player Progression within UI/UX
Summit Speaker: Steph Chow (XAMA Creative)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Hey, I've Been There! Education, History, and Tourism in VR
Speaker: Taylor Gates (FarBridge)
Location: Room 202, South Hall
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
New Ideas for Any-Angle Pathfinding
Summit Speaker: Daniel Harabor (Monash University)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Of the Essence: Leading Students to a Personal Design Philosophy
Summit Speaker: Martin Pichlmair (ITU & Broken Rules)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
To Affinity and Beyond: Lessons Learned Mapping the Mobile Games Market
Summit Speaker: Ishai Smadja (King)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Tools Tutorial Day: Perfecting Workflows: Tool Development to Empower Designers
Speaker: Linda Kruse (the Good Evil GmbH)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming, Production & Team Management
Format: Tutorial
Tutorials: Tools Tutorial Day
Visual Effects Bootcamp: Hitting the Highest Quality Bar Possible: Reference and Realism in VFX
Speaker: David Johnson (Undertone FX)
Location: Room 3004, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
2014 vs. 2018: The Shape of Financial Success Before and After the Indiepocalypse
Summit Speaker: Jason Rohrer (Independent)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
A Historian's Guide to Researching Your Historical Game
Summit Speaker: James Coltrain (Historiated Games)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Animation Bootcamp: Freelancing for Animators
Speaker: John Malaska (Wild & Wooly, LLC)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Board Game Design Day: Why Indirect or Zero Player Interaction Can Be Great
Speaker: Gil Hova (Formal Ferret Games)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Bringing VR Experiences to Life with the Magic of Music
Speaker: Daniel Perry (Owlchemy Labs)
Location: Room 210, South Hall
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Speaker: Morgan Romine (AnyKey)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing, Design
Format: Tutorial
Tutorials: Esports Day
Extreme Makeover Game School Edition: Do It with or without a Grant
Summit Speaker: Toni Pizza (NYU Game Center)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Squeezing into the Industry: How a Couple African Kids Made a Video Game
Summit Speakers: Ben Myres (Nyamakop), Cukia Kimani (Nyamakop)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Stop Fighting! Systems for Non-Combat AI
Summit Speaker: Rez Graham (Independent)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Tackling Audience Experiences in Games
Summit Speakers: Johanna Pirker (Graz University of Technology), Rainer Angermann (Rarebyte)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Tools Tutorial Day: 9 Things Learned While Building Frostbite's Cinematics Tools
Speaker: Ludovic Chabant (Electronic Arts)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
Visual Effects Bootcamp: Bringing Feature Film Effects to Real-Time VR: Part 1
Speaker: Martin La Land Romero (ILMxLAB)
Location: Room 3004, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
When Trainers' Eyes Meet: Creating Real-Time Combat for 'Pokemon GO'
Summit Speaker: Rob Giusti (Niantic)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Speaker: Matt Pettineo (Ready at Dawn)
Location: Room 303, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Advanced Graphics Techniques Tutorial
Creating More Immersive Experiences: 3DSP Audio SDK + Hand Tracking SDK (Presented by HTC VIVE)
Sponsor Speakers: Avery Kuo (HTC VIVE), Andrew Champlin (HTC VIVE), Relic Chu (HTC VIVE)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming, Audio
Format: Sponsored Session
Grow Your Game with Twitch (Presented by Amazon)
Sponsor Speakers: Michael Harbut (Amazon), Peter Chapman (Amazon), Travis Brown (Twitch), JT Gleason (Twitch)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
How Gaming Communities Drive Downloads, Play, and Monetization (Presented by Facebook Gaming)
Sponsor Speaker: Jeremy Williams (Facebook IQ)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
'The Choice VR': Volumetric Documentary Filmmaking
Summit Speaker: Tom C. Hall (Tribe of Pan)
Speaker: Joanne-Aska Popinska (Tribe of Pan)
Location: Room 202, South Hall
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Animation Bootcamp: Animation Tricks of the Trade
Speakers: Melissa Shim (Sony Santa Monica Studio), Zack Wolfe (OddBird), Raul Ibarra (Moon Studios), Jake Clark (Studio MDHR, 'Cuphead'), Sophie Evans (The Molasses Flood), Sylvia Chong (League of Geeks)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Speaker: Andrew Fray (Spry Fox)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
CANCELLED: Faceroll to Victory: A Look into the World of Accessible Gaming
Summit Speaker: Keith Knight (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
CANCELLED: Teaching Escape Room Design
Summit Speaker: Jeb Havens (Jeb Havens Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Developing a UX Mindset on Fortnite
Speaker: Celia Hodent (Independent)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Digging for Fire: Virtual Reality Gaming 2019
Speaker: Adam Orth (Digital Sunrise)
Location: Room 210, South Hall
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Esports Day: WiFi Warriors: How Developers and Organizers Can Improve Online Tournaments
Speaker: Ryan Stevenson (Super Bit Machine)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Esports Day
Evolving Emotional Storytelling in thatgamecompany's 'Sky'
Summit Speaker: Jennie Kong (thatgamecompany)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
GDC Film Festival: Ebb and Flow + Toco Toco
Location: YBCA Screening Room
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event
Format: Special Event
Monetization Design: The Dark Side of Gacha
Summit Speaker: Vladimir Krasilnikov (Pixonic)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
More Feelings, Fewer Features: Showcasing Your Indie Game Through Messaging and Video
Summit Speakers: Derek Lieu (Independent), Dana Trebella (Spoke and Wheel Strategy)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI
Summit Speaker: Gautier Boeda (Square Enix Co., Ltd.)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Tips from the Trenches: An Indie Guide to Contracting
Summit Speaker: Amy Dallas (ClutchPlay Games, LLC)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Tools Tutorial Day: The Science of Customer-Focused Tools Development
Speaker: Caroline Colon (Bungie)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
Visual Effects Bootcamp: Bringing Feature Film Effects to Real Time VR: Part 2
Speaker: Te "Ford" Hu (ILMxLAB)
Location: Room 3004, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
"Alexa, Give Your Game a Voice" (Presented by Amazon)
Sponsor Speakers: Chris Morrow (Alexa Games), Paul Larpenteur (Alexa Games), Cami Williams (Alexa Games), Greg Roberts (Alexa Games)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Speakers: Mark Mihelich (Studio Wildcard), Tim Tcheblokov (NVIDIA)
Location: Room 303, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Advanced Graphics Techniques Tutorial
Animation Bootcamp: Animation Microtalks
Speakers: Lana Bachynski (Blizzard Entertainment), John Paul Rhinemiller (Vicarious Visions), Gwen Frey (Chump Squad), Kristin Palach (Harmonix Music Systems), Yussef Cole (Patriot Act with Hasan Minhaj), Heather Alexandra MacIntyre (Kotaku), Nikita Taranduke (NexonOC), Mike Jungbluth (BioWare), Brandon Nason (Blizzard Entertainment), Ryan Duffin (BioWare), Nikki Roth (Google Daydream)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Board Game Design Day: The State and Future of Board Games
Speakers: Paul Dean (Independent), Jenn Sandercock (Inquisiment), Jonathan Ying (Independent), Susan McKinley Ross (Idea Duck)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Build Your Own Fan Club: How to Use Your Email List
Summit Speaker: Chris Zukowski (Return To Adventure Mountain, LLC)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Building Games Around Humor: Lessons from 'The Haunted Island, a Frog Detective Game'
Summit Speaker: Grace Bruxner (Independent)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Esports Day: Storytelling in Esports: It's Pro Wrestling, with Data
Speakers: James Murff (Rosemary Branch), Adam Savidan (LoadingReadyRun)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Esports Day
How to Teach 5 Semesters of Game Design in 1 Class
Summit Speaker: Jason Wiser (Yaya Play Games, Tufts and Harvard University)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Investing in the Future: Narrative Mentorship
Summit Speakers: Bobby Stein (ArenaNet), Novera King (ArenaNet)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Is Location Based Entertainment Right for Your VR Title? (Hint: YES!)
Speakers: John Coleman (Vertigo Games), Jenna Seiden (Beat Games), Brad Herman (SPACES), Mike Domaguing (Survios)
Location: Room 210, South Hall
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Marketing Stories: Multiplayer Soft Launch and Playable Ads
Summit Speakers: Tim Shepherd (Wooga), Peter Fodor (AppAgent)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
One Hundred Versions of 'Losswords'
Summit Speaker: Eric Zimmerman (NYU Game Center)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
The Future of XR Development: SRWorks SDK + SRanipal SDK (Presented by HTC VIVE)
Sponsor Speakers: Daniel Yang (HTC VIVE), Gaspar Ferreiro (Project Ghost Studios), Jeff Marshall (VRSpeaking)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tools Tutorial Day: 3D Asset Recognition with Deep Learning
Speaker: Francois Nadeau (Ubisoft)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
Turing Tantrums: AI Devs Rant!!
Summit Speakers: Steve Rabin (Digipen Institute of Technology), Luke Dicken (Zynga), Rez Graham (Independent), Ben Sunshine-Hill (Havok), Brian Schwab (Magic Leap), Emily Short (Spirit AI), Nicole Lazzaro (XEODesign, Inc.)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Virtual Reality Learning: The Interdisciplinary Future of Literature
Speakers: Joseph Nugent (Boston College), Ryan Reede (Dreamworks Animation), Maxime Gautier (Berklee School of Music)
Location: Room 202, South Hall
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Visual Effects Bootcamp: Player Interactions Visualized
Speaker: Joakim Mellergard (Rare, Ltd.)
Location: Room 3004, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
GDC Film Festival: Playing Hard
Location: YBCA Screening Room
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event
Format: Special Event
Summit Speaker: Jonas Boetel (Unknown Worlds Entertainment)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
10 Most Common Mistakes from Top Mobile Games & Game Developers (Presented by ironSource)
Speaker: Yevgeny Peres (ironSource)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Art Direction Bootcamp: Don't Forget the Team: Directing Careers
Speaker: Keith Self-Ballard (Volition)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Speaker: Lydia Andrew (Ubisoft)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Creating 'Dr. Grordbort's Invaders' for Magic Leap One
Speaker: James Everett (Magic Leap/Weta Workshop)
Location: Room 210, South Hall
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'
Summit Speakers: Drew Rechner (Ubisoft Massive), Philip Dunstan (Ubisoft Massive)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Follow the DOTS: Presenting the 2019 Roadmap (Presented by Unity Technologies)
Sponsor Speaker: Martin Gram (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Tutorials: N/A
From the Trenches: Moving the Diversity Needle in Community Management
Summit Speakers: Regina Walton (Toyota Motor North America/SFTech4Good), Linda Carlson (ModSquad), Kyle Gaddo (Escapist Magazine, Enthusiast Gaming), Winter Mullenix (Cryptic Studios), Deborah Oyeyinka (Multiplay/Unity)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Speakers: Marc LeBlanc (Riot Games), Jeb Havens (Jeb Havens Games), Eric Todd (Orange Monkey Games), Stone Librande (Riot Games), Andrew Leker (Sholari, LLC), Marcus Montgomery (Oculus), Tim Stellmach (OtherSide Entertainment), Jonathan Hamel (Ready at Dawn Studios), Jason Vandenberghe (ArenaNet), Kim Swift (EA Motive), Lauren Scott (Double Fine), Frank Lantz (NYU Game Center), Kellee Santiago (Google, Inc.), Sam Villanueva (Niantic)
Location: Room 207, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Game Design Workshop
Game Discoverability Day: Building a Community for Your Game from Scratch
Speaker: Mike Rose (No More Robots)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Google Keynote (Presented by Google, Inc.)
Sponsor Speaker: Google Speaker
Location: Room 155, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo, VRDC Add On
Topic: Business & Marketing
Format: Sponsored Session
Learn How to Up Your Game: Empowering Developers Everywhere (Presented by Xsolla)
Sponsor Speakers: Nathalie Lubensky (Xsolla, Inc.), David Daniels (Xsolla, Inc.)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Level Design Workshop: 'Hitman' Levels as Social Spaces: The Social Anthropology of Level Design
Speaker: Mette Podenphant Andersen (IO Interactive)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
ML Tutorial Day: Beating Wallhacks using Deep Learning with Limited Resources
Speaker: Junsik Hwang (Nexon Korea)
Location: Room 303, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: ML Tutorial Day
Math for Game Developers: Curves Revisited
Speaker: Squirrel Eiserloh (SMU Guildhall)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Developers
Maya 2019: Faster Animation, Artist Workflows, and the Future (Presented by Autodesk)
Sponsor Speakers: TJ Galda (Autodesk), Martin de Lasa (Autodesk), Josh Coyne (Allegorithmic)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Tutorials: N/A
Mobile Game Designers Notebook 2019
Summit Speakers: Alexander King (Independent), Eric Zimmerman (NYU Game Center), Kenny Dinkin (King), Nicholas Fortugno (Playmatics), Fawzi Mesmar (King)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Producer Bootcamp: What the Heck is Process?
Speaker: Ruth Tomandl (Facebook Reality Labs)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management
Format: Tutorial
Tutorials: Producer Bootcamp
Substance Days Keynote (Presented by Substance)
Sponsor Speaker: Sebastien Deguy (Adobe)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Summit Speakers: Jonatan Van Hove (Independent), Nicole He (Independent), Erik Rydeman (Doborog Games), David Mershon (Universal Happymaker), Em Lazer-Walker (Independent), Max Kreminski (UC Santa Cruz), Jon Manning (Secret Lab)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Technical Artist Bootcamp: Distance Fields and Shader Simulation Tricks
Speaker: Ryan Brucks (Epic Games)
Location: Room 3004, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
The Invisible Escape Room: Adapting Jack Ryan for Alexa
Summit Speaker: Dave Grossman (Earplay)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Twitch for Games Playbook (Presented by Amazon)
Sponsor Speaker: Michael Lewis (Twitch)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Virtual Reality and the Creation of the Micro-Amusement Park
Speakers: Brent Bushnell (Two Bit Circus), Nancy Bennett (Two Bit Circus)
Location: Room 202, South Hall
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
What to Do When "Toxic Gamer Culture" Enters the Classroom
Summit Speaker: Bonnie Ruberg (UC Irvine)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
glTF and WebGL (Presented by Khronos)
Sponsor Speakers: Patrick Cozzi (Cesium), Ken Russell (Google, Inc.)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Art Direction Bootcamp: Team Growth and Preserving Team Culture on 'Marvel's Spider-Man'
Speaker: Jacinda Chew (Insomniac Games)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Audio Bootcamp XVIII: Theatrical Interactivity in Video Game Music
Speaker: John Robert Matz (Independent)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Creating Instant Games with DOTS: Project Tiny (Presented by Unity Technologies)
Sponsor Speakers: Etienne Whittom (Unity Technologies), Vlad Vukicevic (Unity Technologies), Ralph Huawert (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Creating Player Engagement Through Content, Competition, and Conversation (Presented by Amazon)
Sponsor Speakers: Reggie Martin (Amazon), Mike Hines (Amazon), Michael Minton (Twitch), Greg Roberts (Alexa Games), Royal O’Brien (Amazon)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Embracing the Co-Op Studio Model in Indie Games
Summit Speakers: Scott Benson (Night in the Woods), Ted Anderson (Pixel Pushers Union 512), Steve Fillby (Motion Twin), Ian Thomas (Talespinners), Bethany Hockenberry (Night in the Woods)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Ethics in Artificial Intelligence
Summit Speakers: Timoni West (Unity Technologies), Luke Dicken (Zynga), Emily Short (Spirit AI), Celia Hodent (Independent), Aleissia Laidacker (Magic Leap)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Summit Speakers: Jon Remedios (Actual Humans), Juan de la Torre (Team Gotham), Charley Price (Hidden Variable Studios)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Game Discoverability Day: Getting Your PC/Console Game Noticed: A Comprehensive How-To Guide
Speaker: Joel Dreskin (Independent)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Game Publishing 3.0: Battle Testing Your Business Model Pre-Launch (Presented by Xsolla)
Sponsor Speaker: Brooke Van Dusen (Xsolla, Inc.)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Tutorials: N/A
Gone in 15 Seconds: Acquiring Sticky Players in an Instant World (Presented by Unique Influence)
Sponsor Speakers: Alex Pan (Seriously Digital Entertainment), Rose Agozzino (Ludia), Conrad McGee-Stocks (Uken Games), Taylor Lundgren (Unique Influence), Eleanor Haeg (Unique Influence)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Mobile Summit
Format: Sponsored Session
How Do You Make VR for Everyone?
Speakers: Doug North Cook (Chatham University), Robin Hunicke (Funomena), Cy Wise ([unnamed next venture]), Kat Harris (Magnopus)
Location: Room 210, South Hall
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Keeping It Real: Authenticity, Anthropology and Artistry in Interactive Narrative
Summit Speakers: Kathleen Yin (Serious Games Australia & New Zealand), Matthew Lee (IGDA Serious Games SIG), Attila Szantner (MMOS), Michael Angst (Eline Media)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Level Design Workshop: The Level Design of 'God of War'
Speaker: Rob Davis (Sony Santa Monica Studio)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
ML Tutorial Day: Machine Learning for Everyday Programming
Speaker: Angelo Pesce (Activision)
Location: Room 303, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: ML Tutorial Day
Math for Game Developers: Generating and using Navigation Meshes
Speaker: Ben Sunshine-Hill (Havok)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Developers
Summit Speakers: Jeff Laird (Runaway), Serban Serafimescu (Dream Primer), Graham Pentheny (Spry Fox)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
OpenXR: The State of the Union (Presented by Khronos)
Sponsor Speaker: Brent Insko (Intel)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Tutorials: N/A
Producer Bootcamp: Starting Indie Game Production Right
Speaker: Don Daglow (AIAS Foundation)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management
Format: Tutorial
Tutorials: Producer Bootcamp
Reaching Goals with 3ds Max (Presented by Autodesk)
Sponsor Speakers: Laurent Gibert (Autodesk), Shawn Olson (Wall Worm)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Sculpting and Simulations with 6DoF Controllers
Speaker: David Farrell (Oculus)
Location: Room 202, South Hall
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Technical Artist Bootcamp: Real-Time Cloth Solutions on 'Marvel's Spider-Man'
Speaker: Sophie Brennan (Insomniac Games)
Location: Room 3004, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
The Care and Feeding of Your Player Experience Team(s)
Summit Speakers: Tara Brannigan (5CA), Richard Kiernan (Wooga), Stephen Reid (Viveport at HTC)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
The Division 2: A World of Materials (Presented by Substance)
Sponsor Speakers: Jon Lauf (Ubisoft Redstorm), Andrew Dixon (Red Storm Entertainment)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
The Game of Grading: A Discussion of Grading and Assessment in Higher Ed Games Programs
Summit Speakers: Andrew Phelps (Rochester Institute of Technology), Lindsay Grace (Miami University), Mia Consalvo (Concordia University), Roger Altizer (University of Utah)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Google Games - Developer Day Sessions (Presented by Google, Inc.)
Sponsor Speaker: Google Speaker
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Dev Day
Audio Bootcamp XVIII: Lunchtime Surgeries
Speakers: Lydia Andrew (Ubisoft), John Robert Matz (Independent), Filip Conic (Rovio), DB Cooper (DB Cooper VO, LLC), Gerard Marino (G-Musique), Stephan Schutze (Sound Librarian), Josie Brechner (Visager), Scott Selfon (Oculus), Damian Kastbauer (ArenaNet)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Game Narrative Review Competition Winners: Poster Analysis
Location: Overlook 3018, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Game Narrative Review Competition Winners: Poster Analysis
Location: Overlook 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
It's Not in the Writer's Manual: A Q&A Session for New Writers
Summit Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Whitney "Strix" Beltran (E-Line Media), Bobby Stein (ArenaNet), Evan Skolnick (Independent), Dave Grossman (Earplay), Carrie Patel (Obsidian Entertainment)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
'Marvel's Spider-Man': A Deep Dive into the Look Creation of Manhattan (Presented by Substance)
Sponsor Speakers: Brian Mullen (Insomniac Games), Ryan Benno (Insomniac Games), Matthew MacAuliffe (Insomniac Games)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
First Light - Bringing Doom to Stadia (Presented by Google)
Sponsor Speaker: Dustin Land (id Software)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
25 Years of Building Community at Wizards of the Coast
Summit Speakers: Aland Failde (Wizards of the Coast), Michelle Sutterfield (Wizards of the Coast)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
A Game Dev's Guide to Life Beyond Credit Cards & Major eWallets (Presented by Xsolla)
Sponsor Speaker: Anton Zelenin (Xsolla, Inc.)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Tutorials: N/A
An Introduction to Situational Game Design
Summit Speaker: Brian Upton (Upton Games)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Art Direction Bootcamp: What They Don't Teach You in Art School: Lessons for First Time Leads
Speaker: Erica Pinto (Sony Santa Monica Studio)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Design by the Numbers: Using Data for Good
Summit Speaker: Evan Losi (Scopely)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Embracing Chaos: Designing for Emergent Gameplay in VR
Speaker: Chris Wade (Owlchemy Labs)
Location: Room 210, South Hall
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Game Discoverability Day: Crowdfunding Your Video Game in 2019
Speaker: Thomas Bidaux (ICO Partners)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Getting Started with Machine Learning and Artificial Intelligence (Presented by Amazon)
Sponsor Speakers: Chris Finch (Amazon), Yahav Biran (Amazon), Shreyas Subramanian (Amazon), Sungsoo Khim (Amazon), Royal O’Brien (Amazon)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Indie Success Stories: With Love, From Montreal (Presented by Montreal International)
Sponsor Speakers: Jason Della Rocca (Execution Labs), Reid Schneider (Typhoon Studios), Saleem Dabbous (KO_OP), Tanya X. Short (Kitfox Games), Richard Atlas (Clever Endeavour Games), Cedric Tawil (Montréal International)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Level Design Workshop: World Design for Different Player Types
Speaker: Raylene Deck (Bungie)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
ML Tutorial Day: Simple Head Pose Estimation for Dialogue Wheels
Speaker: Antti Herva (Remedy Entertainment)
Location: Room 303, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: ML Tutorial Day
Math for Game Developers: Dynamic Bounding Volume Hierarchies
Speaker: Erin Catto (Blizzard Entertainment)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Developers
Narrative Interaction and the Future of Immersive Storytelling
Speakers: Scott Peterson (Baobab Studios), Eric Darnell (Baobab Studios)
Location: Room 202, South Hall
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Plunge into Storytelling: Transitioning into Narrative Design from Other Disciplines
Summit Speaker: Ayesha Khan (Splash Damage, Ltd.)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Producer Bootcamp: Zen and the Art of Team Maintenance
Speaker: Amy Dallas (ClutchPlay Games, LLC)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management
Format: Tutorial
Tutorials: Producer Bootcamp
Shader Graph: Ready for Production (Presented by Unity Technologies)
Sponsor Speaker: Matt Dean (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Shotgun for Production Management in Games (Presented by Autodesk)
Sponsor Speakers: Don Parker (Autodesk), Brian Brecht (Epic Games)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Dev Day
Technical Artist Bootcamp: Gotta Go Fast: Shader Optimization for Tech Artists
Speaker: Garrett Stevens (Funomena)
Location: Room 3004, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Ten Years with Thoreau: What a Hermit Can Teach About Game Design
Summit Speaker: Tracy Fullerton (USC Game Innovation Lab)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
The Simplest AI Trick in the Book
Summit Speakers: Steve Rabin (DigiPen Institute of Technology), Luke Dicken (Zynga), Rez Graham (Independent)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Thriving in Steam Early Access: Turning 20XX's Slow Launch into Success
Summit Speaker: Chris King (Batterystaple Games)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Vulkan: The State of the Union (Presented by Khronos)
Sponsor Speakers: Tom Olson (Arm), Karl Schultz (LunarG)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
A Guide to Developing on Stadia (Presented by Google)
Sponsor Speaker: Pawel Siarkiewicz (Stadia Developer Tools and Graphics)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
5 Cross-Class Skills to Better Community Management
Summit Speaker: Greg Lane (Big Huge Games)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Audio Bootcamp XVIII: 'Angry Birds 2': How Audio Changes Everything
Speaker: Filip Conic (Rovio)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Changing the Game: Measuring and Influencing Player Emotions Through Meta AI
Summit Speakers: Daiki Satoi (Square Enix Co., Ltd.), Yuta Mizuno (Square Enix Co., Ltd.)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Design vs. Story: How 'Uncharted: The Lost Legacy' Addressed the Elephant in the Room
Summit Speaker: Marianne Hayden (Naughty Dog, Inc.)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Every Sound in the Universe: New Frontiers for Audio UX
Speaker: Brett Shipes (Magic Leap)
Location: Room 202, South Hall
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Faking Mixed Reality: Building Reality Simulators
Speaker: John Austin (Funomena)
Location: Room 210, South Hall
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
GDC Film Festival: Hours Played
Location: YBCA Screening Room
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event
Format: Special Event
Game Discoverability Day: Paid Acquisition for Smartphone Games: A Scrappy, Practical Guide
Speaker: Michael Gordon (Iron Horse Games, LLC)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Letting Go: A 'Florence' Postmortem
Summit Speaker: Ken Wong (Mountains)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Level Design Workshop: Rewarding Exploration with Collectibles and Gatherables
Speaker: Leah Miller (Independent)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Math for Game Developers: Procedural Mesh Animation with Non-Linear Transforms
Speaker: Michael Austin (Hidden Path Entertainment)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Developers
No Time, No Budget, No Problem: Finishing 'The First Tree'
Summit Speaker: David Wehle (Independent)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Producer Bootcamp: Fix Your Broken Meetings
Speaker: Keith Self-Ballard (Volition)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management
Format: Tutorial
Tutorials: Producer Bootcamp
Teaching Modern Graphics: A Shader-First Approach
Summit Speaker: Sajid Farooq (Champlain College)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Top 3 Mistakes of 'Angry Birds 2'
Summit Speaker: Mans Wide (Rovio)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Art Direction Bootcamp: Digital Beauty: Visual Emotions in Game Development
Speaker: Alessandro Taini (Luma Pictures)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Content Design & Marketing Tactics for Successful Pre-Order Campaigns (Presented by Xsolla)
Sponsor Speaker: Alexander Menshikov (Xsolla, Inc.)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Creating Customized Game Events with Machine Learning (Presented by Amazon)
Sponsor Speaker: Africa Perianez (Yokozuna Data)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Creating Hard Surface Materials in Substance Designer (Presented by Substance)
Sponsor Speaker: Jonathan Benainous (WB Games Montreal)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Creating Real-Time VFX with the Visual Effect Graph (Presented by Unity Technologies)
Sponsor Speakers: Julien Fryer (Unity Technologies), Thomas Iche (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Introduction to DirectX Raytracing [3-Hour Tutorial Session] (Presented by NVIDIA)
Sponsor Speakers: Chris Wyman (NVIDIA), Adam Marrs (NVIDIA), Juha Sjoholm (NVIDIA)
Location: Room 205, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
ML Tutorial Day: From Motion Matching to Motion Synthesis, and All the Hurdles In Between
Speaker: Fabio Zinno (Electronic Arts)
Location: Room 303, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: ML Tutorial Day
Making Use of New Vulkan Features (Presented by Khronos)
Sponsor Speakers: Dr. Matthaus Chajdas (AMD), Tiemo Jung (Gaijin Entertainment), Lewis Gordon (Samsung Electronics)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Tutorials: N/A
Santa Monica Studio Presents: 'God of War' (Presented by Autodesk)
Sponsor Speaker: Axel Stanley-Grossman (Sony Computer Entertainment)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Technical Artist Bootcamp: Cementing Your Duct Tape: Turning Hacks into Tools
Speaker: Mattias Van Camp (The Creative Assembly)
Location: Room 3004, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
The Cutting Edge: Assassin’s Creed Odyssey on Project Stream (Presented by Google)
Sponsor Speakers: Narimane Nabahi (Google), Marc Parenteau (Ubisoft Quebec)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
A House Built on Sand: Engineering Stable and Reliable AI
Summit Speaker: Ben Sunshine-Hill (Havok)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Audio Bootcamp XVIII: Developing Voices
Speaker: DB Cooper (DB Cooper VO, LLC)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Enhanced Immersivity: Using Speech Recognition for More Natural Player AI Interactions
Speaker: Gautier Boeda (Square Enix Co., Ltd.)
Location: Room 202, South Hall
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Exploring the Tech and Design of 'Noita'
Summit Speaker: Petri Purho (Nolla Games)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Speaker: Victoria Tran (Kitfox Games)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
How 'Killer Queen' Built an Esports Scene on an Indie Budget
Summit Speaker: Alan Dang (Funktronic Labs)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Level Design Workshop: Designing Radically Non-Linear Single Player Levels
Speaker: Aubrey Serr (12 East Games)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Math for Game Developers: Understanding and Tracing Numerical Errors in C++
Speaker: Gino van den Bergen (Dtecta)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Developers
Pain Medication Reimagined: VR for Chronic Pain
Speaker: David Putrino (Icahn School of Medicine at Mount Sinai)
Location: Room 210, South Hall
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Producer Bootcamp: What, When and How? Managing Information in a Positive and Productive Way
Speaker: Veronica Peshterianu (System Era Softworks)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management
Format: Tutorial
Tutorials: Producer Bootcamp
Push the Limits of Real-World Gaming
Summit Speaker: Serena Chang (Google)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Teaching Game Design for a Reimagined World
Summit Speaker: Marcelo Viana Neto (UC Santa Cruz)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Technical Tools for Authoring Branching Dialogue
Summit Speakers: Carrie Patel (Obsidian Entertainment), David Szymczyk (Obsidian Entertainment)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Theme Oriented Design: The Case of 'Phantom Doctrine'
Summit Speaker: Kacper Szymczak (Artificer)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Vision for Game Design in a Streaming Future (Presented by Google)
Sponsor Speakers: Erin Hoffman-John (Google), Amy Hennig (Independant), Gary Snethen (Crystal Dynamics), San Mehat (Google)
Speaker: Raph Koster (Independent)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
'Escape The Lost Pyramid': Larger than Home, Larger than Life
Speaker: Cyril Voiron (Ubisoft Blue Byte Gmbh)
Location: Room 210, South Hall
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Are Games Art School? How to Teach Game Development When There Are No Jobs
Summit Speaker: Brendan Keogh (Queensland University of Technology)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Speaker: Gerard Marino (G-Musique)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Building a Community with Development and Playtesting Streams
Summit Speaker: Rainer Angermann (Rarebyte)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Critiquing Game Visuals: Common Problems and How to Solve Them
Summit Speaker: Ally Overton (Spry Fox)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Game Discoverability Day: Discoverability from Day Zero
Speaker: Felix Kramer (Fellow Traveller)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
How to Run a Studio Without a Surprise Hit
Summit Speakers: Christopher Langmuir (Anemone Hug Interactive, Inc.), Theresa Duringer (Temple Gates Games), Tanya X. Short (Kitfox Games)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Lessons for Narrative Design from Modern Tabletop RPG
Summit Speaker: Kathryn Hymes (Thorny Games)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Level Design Workshop: "Real World Level Design" & "Playgrounds and Level Design"
Speakers: Jerry Belich (Miami University), Andrew Yoder (Digital Extremes)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Math for Game Developers: Inside Neural Networks
Speaker: Michael Buttner (Unity Technologies)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Developers
McLaren Fast-Tracks Supercar Design Using VR
Speakers: Mark Roberts (McLaren Automotive), Neil Johnston (Vector Suite)
Location: Room 202, South Hall
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Not Always by the Book: Successful Against the Odds
Summit Speaker: Alexander Pavelek (Pixel Federation)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Producer Bootcamp: Tough Questions to Improve Your Leadership
Speaker: Richard Atlas (Clever Endeavour Games)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management
Format: Tutorial
Tutorials: Producer Bootcamp
Reinforcement Learning in Action: Creating Arena Battle AI for 'Blade & Soul'
Summit Speakers: Jinyun Chung (NCSOFT), Seungeun Rho (NCSOFT)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Sponsor Speakers: Chad Foxglove (Unity Technologies), Jeremy Cowles (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Art Direction Bootcamp: Building Worlds Through Shape Language
Speaker: Patrick Faulwetter (Patrick Faulwetter Studio, LLC)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Autodesk & Unity: Powering Immersive Experiences with Connected Workflows (Presented by Autodesk)
Sponsor Speakers: Laurence Cymet (Autodesk), Laurent Gibert (Autodesk), Adam Myhill (Unity Technologies)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Bringing 'Fortnite' to Mobile with Vulkan and OpenGL ES (Presented by Khronos)
Sponsor Speakers: Jack Porter (Epic Games), Kostiantyn Drabeniuk (Samsung Electronics)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
ML Tutorial Day: Smart Bots for Better Games: Reinforcement Learning in Production
Speaker: Olivier Delalleau (Ubisoft)
Location: Room 303, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: ML Tutorial Day
Maximizing the Influencer Potential for Your Game (Presented by Xsolla)
Sponsor Speaker: Brooke Van Dusen (Xsolla, Inc.)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Tutorials: N/A
Sponsor Speakers: Reggie Martin (Amazon), Bruce Brown (Amazon), Yahav Biran (Amazon), Divya Sreekumar (Amazon)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Speakers: Alexander Zotikov (Remedy Entertainment), Luiz Kruel (SideFX Software)
Location: Room 3004, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Top 8 Substance Painter Tips (Presented by Substance)
Sponsor Speaker: Nikie Monteleone (Surfacing Artist)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Gaming in the Cloud: A Technical Deep Dive (Presented by Google)
Sponsor Speakers: Khaled Abdel Rahman (Google), Rob McCool (Google), Guru Somadder (Google)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
AI for Testing: The Development of Bots that Play 'Battlefield V'
Summit Speaker: Jonas Gillberg (Electronic Arts)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Audio Bootcamp XVIII: Everything You Need to Know About VR Audio Can Be Learned from Your Car
Speaker: Stephan Schutze (Sound Librarian)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Balancing Community and Business: Walking the Tightrope of Needs
Summit Speaker: Nick van Vugt (Uken Games)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Community Driven Discoverability for Indies
Summit Speaker: Patrick Corrieri (Dry Cactus)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
GDC Film Festival: Unforeseen Consequences: Uncovering the Legacy of 'Half-Life'
Location: YBCA Screening Room
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event
Format: Special Event
Galactic Lessons in Mixed Reality Storytelling
Speaker: Michael Koperwas (ILMxLAB)
Location: Room 210, South Hall
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR, Entertainment VR/AR
Format: Session
Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mobile Games
Speaker: Luke Schneider (Radiangames)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Games that Care: Lessons from Teaching Grief Based Game Design
Summit Speaker: Sabine Harrer (University of Tampere)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Games that Change Lives: Social Impact Done Right
Summit Speaker: Elizabeth Maler (Abiding Bridge)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Speakers: Simon-Albert Boudreault (The Flop Collective), Cesar Dominguez Garza (Independent)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Math for Game Developers: Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud'
Speaker: Brian Bucklew (Freehold Games)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Developers
Producer Bootcamp: A Producer's Guide to Enabling Intrinsically Motivated Teams
Speakers: Anne Cunningham (Netflix), Alyssa Finley (ILMxLAB)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management
Format: Tutorial
Tutorials: Producer Bootcamp
Storytelling in Small Spaces: Practical Narrative Design for Mobile Games
Summit Speaker: Tracey John (King)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
The 'Flappy Bird' that Laid the Golden Egg: Success in Hyper-Casual
Summit Speaker: David Fox (Double Coconut)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
VR Events: Do's and Don'ts for Making Great First Impressions
Speakers: Melissa Swanepoel (FarBridge), Patrick Curry (FarBridge)
Location: Room 202, South Hall
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
'The Great C': Lessons from Creating a 37-Minute Cinematic Narrative
Speakers: Luke Van Osch (Secret Location), Steve Miller (Secret Location), Stephen Bosco (Secret Location)
Location: Room 202, South Hall
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Art Direction Bootcamp: Building a Creative Future with Artificial Intelligence
Speaker: Andrew Maximov (Promethean AI, LLC)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Audio Bootcamp XVIII: Indie Freelancing: Creating Community and Collaboration
Speaker: Josie Brechner (Visager)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Summit Speakers: Nicole He (Independent), Max Kreminski (UC Santa Cruz), Imre Jele (Bossa Studios), Phoenix Perry (Goldsmiths University), Gabriella Barros (modl.ai), David Dodero (Lyrebird.ai)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Game Discoverability Day: Why Forums Can Be Great for Indie Community and Discoverability
Speaker: Philomena Schwab (Stray Fawn Studio)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Sponsor Speakers: Wilson Gee (Zynga), Sailesh Krishnamurthy (Amazon Aurora)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Humanity: Beyond Data in Communities
Summit Speaker: Linda Carlson (ModSquad)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Summit Speakers: Liz Ryerson (ella guro), Kelly Wallick (Indie MEGABOOTH), Kara Stone (Independent), Dylan Cuthbert (Q-Games, Ltd.), Mr. SWERY (White Owls, Inc.), Michelle Silva (Ska Studios), Mwaaba Mugala (EpicArts), Alan Hazelden (Draknek), Catt Small (Etsy), Chris Bourassa (Red Hook Studios)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Introducing the New Animation Rigging Features (Presented by Unity Technologies)
Sponsor Speakers: Olivier Dionne (Unity Technologies), Jean-Sebastien Campagna (Unity), Dave Hunt (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Jams, Clubs, Shows and More: An Overview of Institutional Support for Game Students
Summit Speaker: Jose Zagal (University of Utah)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Level Design Workshop: Building New York in 'Marvel's Spider-Man': It's Still Just Level Design
Speaker: Josue Benavidez (Insomniac Games)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
ML Tutorial Day: Towards Deep Generative Models in Game Development
Speaker: Jorge del Val (EA SEED)
Location: Room 303, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: ML Tutorial Day
Math for Game Developers: End-to-End Procedural Generation in 'Caves of Qud'
Speakers: Brian Bucklew (Freehold Games), Jason Grinblat (Freehold Games)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Developers
Social Depth of Location-Based Play in 'The Walking Dead: Our World'
Summit Speakers: Markus Montola (Next Games), Sulka Haro (Next Games/Nightscout)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Technical Artist Bootcamp: The Dual Power of Metanodes in Maya
Speaker: Andrew Christophersen (ArenaNet)
Location: Room 3004, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Texturing the World of 'Assassin's Creed Odyssey' (Presented by Substance)
Sponsor Speakers: Vincent Derozier (Ubisoft Quebec), Pierre Fleau (Ubisoft Quebec)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Ubisoft's Experience Developing with Vulkan (Presented by Khronos)
Sponsor Speaker: Jean-Noe Morissette (Ubisoft)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Untapped Opportunities: Funding Beyond Friends & Family (Presented by Xsolla)
Sponsor Speaker: Justin Berenbaum (Xsolla, Inc.)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
VR in Serious Games: Designing (Serious) Impact in (Virtual) Reality
Speakers: Matthew Lee (IGDA Serious Games SIG), Noah Falstein (The Inspiracy), Emre Deniz (Studio Mayday), Lisa Watts (One/Twenty1)
Location: Room 210, South Hall
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
You Can Take an Arrow to the Knee and Still Be an Adventurer
Summit Speaker: Cherry Thompson (Independent)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Engage Your Audience in New Ways with YouTube on Stadia (Presented by Google)
Sponsor Speakers: Catherine Hsiao (Google), Stace Peterson (Google)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Speaker: Brandon Sheffield (Necrosoft Games)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event
Format: Special Event
GDC Film Festival: GameChangers: Dreams of Blizzcon
Location: YBCA Screening Room
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event
Format: Special Event
Speakers: Simon Lindskog (EA DICE), Justin Langley (EA DICE)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Bridging the Open Source and Game Industries Roundtable (Presented by IGDA)
Speaker: Stephen Jacobs ([email protected], RIT's MAGIC Spell Studios)
Location: Room 203, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Classic Game Design Postmortem: Swinging with Spider-Man
Speaker: Jamie Fristrom (Happion Laboratories, LLC)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
Controller to Display Latency in 'Call of Duty'
Speaker: Akimitsu Hogge (Activision)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Empowering Creators with the New Unity Render Pipeline (Presented by Unity Technologies)
Sponsor Speakers: Andre McGrail (Unity Technologies), Felipe Lira (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Session
Sponsor Speakers: Dmitry Kozlov (AMD), Max Gridnev (Saber Interactive)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Speaker: Celia Hodent (Independent)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Exploring the Ray Traced Future in 'Metro Exodus' (Presented by NVIDIA)
Sponsor Speakers: Oles Shyshkovtsov (4A Games), Ben Archard (4A Games), Dmitry Zhdan (NVIDIA), Sergei Karmalsky (4A Games)
Location: Room 205, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Fair Play Alliance Keynote (Presented by Fair Play Alliance)
Sponsor Speaker: Dave McCarthy (Gaming/Xbox)
Speakers: Jarrod Doherty (Blizzard Entertainment), Chris Priebe (Two Hat Security)
Location: Room 153, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Google Cloud Keynote (Presented by Google Cloud)
Sponsor Speakers: Sunil Rayan (Google Cloud), Micah Baker (Google Cloud), Pawel Siarkiewicz (Stadia Developer Tools and Graphics), Rami Ismail (Vlambeer), Paul Manuel (Unity)
Location: Room 151, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming, Business & Marketing
Format: Sponsored Session
Men are From Earth, Women are From Earth: Understanding Key Leadership Principles
Speakers: Kathryn Rawson (Secret Location), Noora Abu Eitah (Secret Location)
Location: Room 210, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Open-Ended Puzzle Design at Zachtronics
Speakers: Zach Barth (Zachtronics), Drew Messinger-Michaels (Everybody's Talking At Once)
Location: Room 202, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
Optimizing Gaming Experience for Global Players on One Global Server (Presented by Tencent Cloud)
Speaker: Davy Wang (Tencent Cloud International)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
PlayFab: New Tools and Services to Take Your LiveOps to the Next Level (Presented by Microsoft)
Sponsor Speaker: James Gwertzman (Microsoft Azure PlayFab)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Session
Procedural Generation of Cinematic Dialogues in 'Assassin's Creed Odyssey'
Speaker: Francois Paradis (Ubisoft Quebec)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Real-World Techniques and Best Practices for Optimizing Android Games (Presented by Google, Inc.)
Sponsor Speakers: Francesco Carucci (Google, Inc.), Yoshio Hanawa (KLab), Sho Hosoda (KLab), Suguru Oho (KLab)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Romance and Sex Roundtable (Presented by IGDA)
Speaker: Zsuzsa James (Dreamatik Entertainment)
Location: Room 211, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
The 'Banner Saga' Franchise: Making Indie Sound AAA
Speaker: Austin Wintory (Independent)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
The Animation of 'Marvel's Spider-Man'
Speaker: Robert Coddington (Insomniac Games)
Location: Room 303, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Speaker: Matej Lancaric (BoomBit)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Production & Team Management
Format: Session
Speaker: Charlie Cleveland (Unknown Worlds)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
The Making of 'Divinity: Original Sin 2'
Speaker: Swen Vincke (Larian Studios)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Production & Team Management
Format: Session
Tutorials: N/A
The State of Mobile Games: Robust Growth in 2019 and Beyond
Speaker: Danielle Levitas (App Annie)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Programming
Format: Session
The Tech Driving the Future of Multiplayer (Presented by Hadean)
Sponsor Speakers: Craig Beddis (Hadean), Rashid Mansoor (Hadean)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Tutorials: N/A
Epic Games: State of Unreal (Presented by Epic Games)
Sponsor Speakers: Tim Sweeney (Epic Games), Kim Libreri (Epic Games)
Location: YBCA Theater
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
'Slay the Spire': Metrics Driven Design and Balance
Speaker: Anthony Giovannetti (Mega Crit Games)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
'Torn': Music Inside a Virtual Movie
Speaker: Garry Schyman (Independent)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Speaker: Neil Kirby (The Ohio State University)
Location: Room 214, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Roundtable
AMD Ryzen Processor Software Optimization (Presented by AMD)
Sponsor Speaker: Ken Mitchell (AMD)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Speakers: Lennie Moore (3l33t Music), John Byrd (Gigantic Software)
Location: Room 206, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Roundtable
Basic Tools for Healthy Communities (Presented by Fair Play Alliance)
Sponsor Speakers: Kenny Shores (Riot Games), Laura Warner (Niantic), Jess Hollmeier (Supercell)
Location: Room 153, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Being an Ally Roundtable (Presented by IGDA)
Speaker: Josh Samuels (Raindrop Games/IGDA Allies SIG)
Location: Room 203, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Building a Mixing Sandbox for 'Just Cause 4'
Speaker: Dominic Vega (Avalanche Studios)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Can You Make a Good Game Without Good Play Mechanics?
Speaker: Prasert "Sun" Prasertvithyakarn (Square Enix Co., Ltd.)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Compiling Your Story: Using Techniques from Compiler Design to Check Your Narrative
Speaker: Jon Manning (Secret Lab)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Design
Format: Session
Costume in Games: Integrating a Costume Designer into the Character Pipeline
Speaker: Heli Salomaa (Independent)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Creating High Performing Teams: Cast an Ensemble
Speaker: Heini Kaihu (Rovio)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Sponsor Speakers: Samy Bahra (Backtrace), Chris Swiedler (Roblox)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Design, Play, Disrupt: Curating the V&A's Videogame Exhibition
Speaker: Marie Foulston (V&A)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
Sponsor Speaker: Chris Pruett (Oculus)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Fostering an Online Community: A Beginner's Guide to Success
Speaker: Andrew Stalbow (Seriously)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Freelance and Independent Contractors Roundtable Day 1: Starting the Freelancing Journey
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Fred Wan (Muse Games)
Location: Room 215, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Game Addiction and Government Regulation Roundtable (Presented by IGDA)
Speaker: Callen Shaw (Media Rez)
Location: Room 211, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
I Can't Hear You: Considering Deaf Gamers
Speaker: Karen Stevens (EA Sports)
Location: Room 202, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Interactive Streaming and the Future of Media (Presented by Genvid Technologies)
Sponsor Speaker: Jacob Navok (Genvid Technologies)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Tutorials: N/A
Loot Boxes: Legal Pitfalls and Loopholes
Speaker: Will Bucher (Debevoise & Plimpton)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Low Cost Facial Scanning Using Photogrammetry in 'State of Decay 2'
Speaker: Matt Heiniger (Undead Labs)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Tutorials: N/A
Matchmaking Innovation & Best Practices with Unity (Presented by Google Cloud)
Sponsor Speakers: Micah Baker (Google Cloud), Brandi House (Unity Technologies), Joseph Holley (Google Cloud), Caleb Atwood (Unity Technologies)
Location: Room 151, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming, Business & Marketing
Format: Sponsored Session
Moving with the Android Ecosystem Towards a 64-Bit World (Presented by Google, Inc. and Arm)
Sponsor Speakers: Attilio Provenzano (Arm), Francesco Carucci (Google, Inc.)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Sponsor Speakers: Hakon Strande (Microsoft), Noel Cross (Microsoft)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Audio
Format: Sponsored Session
Ray Tracing in Vulkan (Presented by NVIDIA)
Sponsor Speaker: Nuno Subtil (NVIDIA)
Location: Room 205, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Sponsor Speakers: Gunther Gong (Tencent Technology (Shenzhen) Co., Ltd.), Yue Wang (Tencent Technology (Shenzhen) Co., Ltd.), Shiwei Zhang (Tencent Technology (Shenzhen) Co., Ltd.), Kate Meng (Tencent Technology(Shenzhen) Co,Ltd)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Session
Sponsor Speaker: Erik Smith (Arm Treasure Data)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
UX Roundtable Day 1: UX Design in the Industry
Speaker: Jennifer Ash (Bungie)
Location: Room 207, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Visual Arts
Format: Roundtable
Unwebbing the Music Production of Marvel's Spider-Man (Presented by Sony Interactive Entertainment)
Sponsor Speakers: Rob Goodson (Sony Interactive Entertainment), Scott Hanau (Sony Interactive Entertainment)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Audio
Format: Sponsored Session
Visual Effects Roundtable Day 1
Speaker: Drew Skillman (Google, Inc.)
Location: Room 208, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Roundtable
Wind Simulation in 'God of War'
Speaker: Rupert Renard (Sony Santa Monica Studio)
Location: Room 303, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Causing Chaos: The Future of Physics and Destruction in Unreal Engine (Presented by Epic Games)
Sponsor Speakers: Matthias Worch (Epic Games Special Projects), Jim Van Allen (Epic Games), Michael Lentine (Epic Games)
Location: YBCA Theater
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming, Visual Arts
Format: Sponsored Session
App Store Optimization (ASO) for Great Developers (Presented by Lab Cave)
Sponsor Speakers: Enric Pedro (Lab Cave), Joyce Zhou (IGG (I Got Games))
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Tutorials: N/A
Beyond Spreadsheets: Building a Metagame Simulator for Balance and Prototyping
Speaker: David Morris (Spryfox)
Location: Room 210, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Building Abusive Chat Detection Systems with Deep Learning
Speaker: Ryan Brackney (Blizzard Entertainment)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Building Headquarters: The Social Hub in 'Call of Duty WWII'
Speaker: Riley Pietsch (Sledgehammer Games)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Production & Team Management
Format: Session
Collaborative Approaches to Getting Great VO Performances
Speakers: Eve Eschenbacher (ArenaNet), Julie Nathanson (ArenaNet)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Sponsor Speakers: Joseph Holley (Google Cloud), Brian Murray (Google Doodles), Jonathan Shneier (Google Doodles)
Location: Room 151, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming, Business & Marketing
Format: Sponsored Session
Designing 'Six Ages', a Storytelling Strategy Game
Speaker: David Dunham (A Sharp, LLC)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
Disintegrating Meshes with Particles in 'God of War'
Speaker: Rupert Renard (Sony Santa Monica Studio)
Location: Room 303, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Session
Feeding the Maw: Managing a Live Narrative Game in 'Fallen London'
Speaker: Olivia Wood (Failbetter Games)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Design
Format: Session
Giving Back to the Community as a Game Developer: A Case Study
Speaker: Milos Paunovic (Nordeus)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
LUTious Color: Grading for Games
Speaker: Izzy Gramp (Geeiz)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Monetization Design: The Dark Side of Gacha
Speaker: Vladimir Krasilnikov (Pixonic)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Music in a Sandbox: The Dynamic Music of 'Just Cause 4'
Speaker: Ronny Mraz (Avalanche Studios)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Now You See Me: Representation as Innovation
Speaker: Kim Belair (Sweet Baby, Inc.)
Location: Room 202, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Player Behavior Research Microtalks (Presented by Fair Play Alliance)
Sponsor Speaker: Fair Play Alliance Speaker
Location: Room 153, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Ray-Traced Water Caustics with DXR (Presented by NVIDIA)
Sponsor Speaker: Holger Gruen (NVIDIA)
Location: Room 205, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Rethinking Your Performance Capture Pipeline with Machine Learning
Speaker: Stephen Shaw (ALICE Studios, Ubisoft)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Sponsor Speaker: Steven Wilssens (Microsoft)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Audio
Format: Sponsored Session
Subtitles Are Changing, Don't Be Left Behind
Speaker: Ian Hamilton (Independent)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
The VFX Process Behind 'Battleborn'
Speaker: Ashley Lyons (Gearbox Software)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Main Stage Pre-show Entertainment: 'DREAMS' Live Concert
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event
Agones: Scaling Multiplayer Game Servers with Open Source (Presented by Google Cloud)
Sponsor Speakers: Mark Mandel (Google Cloud), Carl Dionne (Ubisoft), Ed Chin (Supersolid)
Location: Room 151, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming, Business & Marketing
Format: Sponsored Session
Speaker: Brian Schmidt (Brian Schmidt Studios)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event, Audio
Format: Special Event
GDC Main Stage: The Developer's Journey
Speakers: Siobhan Reddy (Media Molecule), Sean Murray (Hello Games), Laralyn McWilliams (Microsoft)
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event
Speakers: Jason Della Rocca (Execution Labs), Jay Chi (Makers Fund), Sunny Dhillon (Signia Venture Partners), Harri Manninen (Play Ventures)
Location: Career Development Stage, Expo Floor, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Career Development
Format: Special Event
Galaxy GameDev: Bringing Maximum Boost to Mobile Games (Presented by Samsung)
Sponsor Speakers: Jungwoo Kim (Samsung Electronics), Dohyun Kim (Samsung Electronics), Sangmin Lee (Samsung Electronics)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Graphics Reinvented: RTX Update (Presented by NVIDIA)
Sponsor Speaker: Martin Stich (NVIDIA)
Location: Room 205, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Growing Your Gaming Business with Ads (Presented by Google, Inc.)
Sponsor Speakers: Sissie Hsiao (Google, Inc.), Ali Pasha (Google), Belinda Langner (Google), Brian Sapp (Jam City), Andy Park (Kabam), Duke Dukellis (Google), Anatoly Ropotov (Game Insight)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
How to Get Your VR Game in 2,500+ Arcades (Presented by Survios, Inc.)
Sponsor Speakers: Mike McTyre (Survios, Inc.), Mike Domaguing (Survios, Inc.), Michael Festa (Survios, Inc.)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Powering Spatial Audio on GPUs Through Hardware, Software, and Tools (Presented by AMD)
Sponsor Speakers: Carl Wakeland (AMD), Lakulish Antani (Valve)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Audio
Format: Sponsored Session
Refactoring the Mesh Drawing Pipeline for Unreal Engine 4.22 (Presented by Epic Games)
Sponsor Speaker: Marcus Wassmer (Epic Games)
Location: YBCA Theater
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Scalability for All: Unreal Engine 4 on Intel (Presented by Epic Games and Intel)
Sponsor Speakers: Rolando Caloca (Epic Games), Jeff Rous (Intel)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tobii Eye Tracking Integration in Both VR and PC Applications (Presented by Tobii)
Speaker: Henrik Eskilsson (Tobii)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Xbox Live: Growing & Engaging Your Gaming Community Across Platforms (Presented by Microsoft)
Sponsor Speakers: Ramsey Khadder (Microsoft), Bill Schiefelbein (Microsoft)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
"Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)
Sponsor Speakers: Jon Story (NVIDIA), Michiel Roza (Nixxes Software BV), Holger Gruen (NVIDIA)
Location: Room 205, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
'Mooncrash': Resetting the Immersive Simulation
Speaker: Rich Wilson (Arkane Studios)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
10 Rules to Build the Next Great Esport Game
Speaker: Ilja Rotelli (Amazon Games)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Adapting Linear Audio Techniques to Improve Voyeurism and Emotional Engagement in Horror Games
Speaker: Barney Pratt (Supermassive Games, Ltd.)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Design
Format: Session
All-in-One Guide to Vulkan on Mobile (Presented by Samsung and Arm)
Sponsor Speakers: Jose Emilio Munoz Lopez (Arm), Michael Parkin-White (Samsung Electronics)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Animation Roundtable Day 1: Anticipation
Speakers: Tim Borrelli (Thekla, Inc.), Esther Ko (BioWare)
Location: Room 208, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Roundtable
Automated Testing Roundtable Day 1: Process
Speaker: Andrew Fray (Spry Fox)
Location: Room 214, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Roundtable
Sponsor Speaker: Fabien Ninoles (Genvid Technologies)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Tutorials: N/A
Building an Inclusive Game Studio Culture
Speakers: Alexandra M. Lucas (Independent), Chris Wright (Bungie), Cat Wendt (iThrive Games Foundation), Sonia Michaels (DigiPen Institute of Technology), JC Lau (Harebrained Schemes)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy, Production & Team Management
Format: Session
Business and Legal Issues Facing the Industry Roundtable (Presented by IGDA)
Speaker: Brandon Huffman (Odin Law and Media)
Location: Room 203, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Classic Game Postmortem: 'Panzer Dragoon', 'Panzer Dragoon Zwei', and 'Panzer Dragoon Saga'
Speakers: Kentaro Yoshida (Grounding, Inc.), Yukio Futatsugi (Grounding, Inc.)
Location: Room 303, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Cracking Collaboration: Insights and Best Practices for Effective Co-Devs
Speaker: Liko-Paul Pinsonnault (Wargaming)
Location: Room 210, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Defying Expectations: 7 Lessons from 'The Sims FreePlay'
Speaker: Mavis Chan (Electronic Arts)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Design
Format: Session
Did You Have Fun? Analytics in 'Call of Duty'
Speaker: Dylan Rogerson (Activision)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Programming
Format: Session
DirectX 12 Optimization Techniques on 'BIOHAZARD RE: 2' and 'Devil May Cry 5' (Presented by AMD)
Sponsor Speakers: Ojiro Tanaka (Capcom), Ash Smith (AMD)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Sponsor Speaker: Shawn Hargreaves (Microsoft)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Session
Emotional Storytelling Through Music in 'Moss'
Speaker: Jason Graves (Independent)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Environment Design as Spatial Cinematography: Theory and Practice
Speaker: Miriam Bellard (Rockstar North)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Design
Format: Session
Frag You, Pay Me: Getting Started with Salary Negotiation
Speakers: Tara Brannigan (5CA), Robin Yang (CodeCombat), Elizabeth Sampat (Future Games of London)
Location: Career Development Stage, Expo Floor, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Career Development
Format: Session
How to Build a 200-Person FPS in 20mins with the SpatialOS GDK for Unity (Presented by Improbable)
Sponsor Speakers: Herman Narula (Improbable), Rob Whitehead (Improbable), Jessica Falk (Improbable)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Tutorials: N/A
Impact of Social Systems and Game Design on Player Interactions (Presented by Fair Play Alliance)
Sponsor Speakers: Naomi McArthur (Riot Games), Kenny Shores (Riot Games)
Location: Room 153, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Local Game Community Organizers Roundtable
Speakers: Tim Cullings (Seattle Indies), Marlena Abraham (Schell Games)
Location: Room 215, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Making Games for Kids Roundtable Day 1: Game Mechanics and Usability for Kids
Speaker: Carla Engelbrecht Fisher (Netflix)
Location: Room 207, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Business & Marketing
Format: Roundtable
Making of 'ASTRO BOT Rescue Mission': Reinventing Platformers for VR
Speaker: Nicolas Doucet (Sony Interactive Entertainment)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Mastering the Apex of Scaling Game Servers (Presented by Multiplay)
Sponsor Speaker: Larry Rye (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Physically-Based Calibration: Accurate Material Production in 'Forza Horizon 4'
Speaker: Yibo Liu (Playground Games)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Session
Speakers: Ed Dearien (Sony Santa Monica Studio), Kevin Keeker (Sony Interactive Entertainment), Jeet Shroff (Sony Santa Monica Studio)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Design
Format: Session
Ray Tracing in Unreal Engine 4.22 (Presented by Epic Games)
Sponsor Speakers: Juan Canada (Epic Games), Patrick Kelly (Epic Games)
Location: YBCA Theater
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming, Visual Arts
Format: Sponsored Session
The Architecture of Intel Processor Graphics Gen11 (Presented by Intel)
Sponsor Speakers: Antoine Cohade (Intel), Michael Apodaca (Intel)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
The Future of Narrative Design and Game Writing Roundtable (Presented by IGDA)
Speaker: Alexander Bevier (Earplay)
Location: Room 211, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
The Future of Scene Description on 'God of War'
Speaker: Koray Hagen (Sony Santa Monica Studio)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Unlocking the Value of Data with GCP and Square Enix (Presented by Google Cloud)
Sponsor Speakers: Robert Martin (Google Cloud), Simon Protheroe (Square Enix Co., Ltd.)
Location: Room 151, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming, Business & Marketing
Format: Sponsored Session
Using Lean Analytics to Make Better Games
Speaker: Aviv Stern (SocialPoint)
Location: Room 202, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Production & Team Management
Format: Session
Speaker: Kyungin Min (Pearl Abyss)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
WeChat Mini Games: Cultivating Value Through Creativity (Presented by WeChat Mini Games)
Sponsor Speakers: Shawn Zhang (Tencent), Dong Liu (Tencent)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Session
Women/Marginalized Genders in Game Audio Roundtable Day 1: Navigating the Workplace
Speakers: Becky Allen (343 Industries), Amanda Rose Smith (ARS Audio), Carlye Nyte (Camouflaj)
Location: Room 206, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Roundtable
GDC Film Festival: The Name of the Game
Location: YBCA Screening Room
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event
Format: Special Event
'Life is Strange': Music in a Narrative Driven Game
Speakers: Sebastien Gaillard (Dontnod Entertainment), Raoul Barbet (Dontnod Entertainment / Capsule Animation Studio)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
A Blend of GCN Optimization and Color Processing (Presented by AMD)
Sponsor Speakers: Timothy Lottes (AMD), Jordan Logan (AMD)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Advocacy Microtalks: 20 Slides for Healing and Growing in 2019
Speakers: Mitu Khandaker (Glow Up Games), Heidi McDonald (Disruptor Beam), Leah Miller (Independent), Jarryd Huntley (Polytundra, LLC), Karinya Song (Independent), Brie Code (TRU LUV), Latoya Peterson (Independent), Evva Kraikul (GLITCH)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Android Games for Larger Screens and Foldables (Presented by Google, Inc.)
Sponsor Speakers: Shahid Hussain (Google, Inc.), Ben Gable (Google, Inc.), Ash Sharma (Samsung Electronics), Alejandro Urbano (Gameloft), Nawoong Han (Samsung Electronics)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Applying AI in Games with DeNA (Presented by Google Cloud)
Sponsor Speakers: Ikki Tanaka (DeNA), Jun Okumura (DeNA), Samir Hammoudi (Google Cloud)
Location: Room 151, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming, Business & Marketing
Format: Sponsored Session
Tutorials: N/A
Art Leadership Roundtable: Veteran Day 1
Speaker: Keith Self-Ballard (Volition)
Location: Room 206, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Roundtable
Classic Game Postmortem: 'Paperboy'
Speaker: John Salwitz (Electronic Arts)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Connecting the DOTS: The Unity Data-Oriented Technology Stack (Presented by Unity Technologies)
Sponsor Speaker: Mike Acton (Unity Technologies)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Creating Captivating and Simple Visuals: The Power of Intentional Design
Speaker: Dan Cox (Blizzard Entertainment)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Creating a Deeper Emotional Connection: The Cinematography of 'God of War'
Speaker: Dori Arazi (Sony Santa Monica Studio)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Deconstructor of Fun: Breaking Down Top Mobile Games
Speakers: Adam Telfer (Warner Brothers Interactive Entertainment), Michail Katkoff (Rovio)
Location: Room 210, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Design
Format: Session
Speakers: Brian DiDomenico (Freelance), Scott Gershin (Keywords), Shannon Potter (Formosa), Jaclyn Shumate (Microsoft)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Sponsor Speaker: Martin Fuller (Microsoft)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
GPU Driven Rendering and Virtual Texturing in 'Trials Rising'
Speaker: Oleksandr Drazhevskyi (Ubisoft)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Game Audio Programming Roundtable Day 1: Game Integration
Speakers: Guy Somberg (Echtra Games, Inc.), Tomas Neumann (Blizzard Entertainment)
Location: Room 215, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Programming, Audio
Format: Roundtable
How to Talk About Games, Today
Speakers: Lindsay Grace (University of Miami), Mia Consalvo (Concordia University), Roger Altizer (University of Utah), Andy Phelps (Rochester Institute of Technology)
Location: Room 202, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
How to Win the Chinese Mobile Games Market (Presented by Mintegral)
Sponsor Speakers: Anel Ceman (Outfit7), Allison Bilas (JoyPac)
Speakers: Erick Fang (Mintegral), Tiffany Ou (NativeX)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Image-to-Image Translation for Content Creation (Presented by NVIDIA)
Sponsor Speaker: Ming-Yu Liu (NVIDIA)
Location: Room 205, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Sponsor Speaker: Tamas Rabel (Creative Assembly)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
It Just Works: Ray-Traced Reflections in 'Battlefield V'
Speakers: Johannes Deligiannis (EA DICE), Jan Schmid (EA Dice AB)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Tutorials: N/A
Keeping Up with Advances in Game Accessibility Roundtable (Presented by IGDA)
Speaker: Chad Philip Johnson (Anacronist Software)
Location: Room 203, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Localization Roundtable (Presented by IGDA)
Speaker: Simone Crosignani (Jinglebell)
Location: Room 211, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Speakers: Tetsuya Mizuguchi (Enhance, Inc.), Mark MacDonald (Enhance, Inc.), Takashi Ishihara (Enhance, Inc.)
Location: Room 303, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Pipeline Support for Feature Branches in 'Destiny'
Speaker: Pete Kugler (Bungie)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Preventing Bugs: The Dark Matter of Early QA Roundtable Day 1: Definition and Execution
Speaker: Chris Rando (Epic Games)
Location: Room 207, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Design
Format: Roundtable
Sponsor Speakers: Carlos Figueiredo (Fair Play Alliance), George Kennedy III (Intel), Jiayin Wang (Tencent), Peter Alau (Spirit AI)
Location: Room 153, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Studio Design: Building a Foundation for Success and Avoiding Business Disaster
Speaker: Jason Della Rocca (Execution Labs)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Technical Artist Roundtable Day 1
Speaker: Jeff Hanna (Volition)
Location: Room 208, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Roundtable
Technical Challenges of Developing Multiplayer Shooters (Presented by Pearl Abyss)
Speaker: Minh Le (Pearl Abyss)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Technical Issues in Tools Development Roundtable Day 1: Pipeline
Speaker: Geoff Evans (Infinity Ward)
Location: Room 214, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Roundtable
Sponsor Speakers: Offer Yehudai (Fyber), Itai Cohen (Fyber), Yoav Arnstein (Facebook), Nick Scheri (Absolute Games)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Tutorials: N/A
The Guy Who Ruined 'Angry Birds'
Speaker: Mans Wide (Rovio)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Production & Team Management
Format: Session
Unreal Engine's Audio Rendering: Retrospectives and Case Study Analysis (Presented by Epic Games)
Speaker: Aaron McLeran (Epic Games)
Location: YBCA Theater
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Audio, Programming
Format: Sponsored Session
User Story Mapping: Developing a Shared Understanding
Speaker: Jamie Winsor (One More Game)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Tutorials: N/A
Why Make Games? Lessons from 'Frostpunk' and 'This War Of Mine'
Speakers: Przemyslaw Marszal (11 bit studios), Michal Drozdowski (11 bit studios)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Winning in the Chinese Market (Presented by iDreamSky)
Sponsor Speaker: Montgomery Singman (Shenzhen iDreamSky Technology Co., Ltd.)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
GDC Film Festival: The Artists: The Untold Stories of the Pioneers Behind the Pixels
Location: YBCA Screening Room
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event
Format: Special Event
(Super)Humans of New York: Managing the Many Faces in 'Marvel's Spider-Man'
Speaker: Noah Alzayer (Insomniac Games)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Production & Team Management
Format: Session
A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers
Speaker: Nick Yee (Quantic Foundry)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Business & Marketing
Format: Session
A Fast Forward Through Ray Tracing Gems (Presented by NVIDIA)
Sponsor Speaker: Eric Haines (NVIDIA)
Location: Room 205, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
A Quick Look Inside Your Game: GPUWatch & GameSDK (Presented by Samsung)
Sponsor Speakers: Hyo Keun Lee (Samsung Electronics), Junsik Kong (Samsung Electronics), David Berger (Unity Technologies)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
AMD GPU Performance Revealed (Presented by AMD)
Sponsor Speakers: Amit Ben-Moshe (AMD), Rodrigo Urra (AMD)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Accessible Player Experiences: A New Approach to Data Informed Design for Accessible Games
Speakers: Christopher Power (The AbleGamers Charity/The University of York), Mark Barlet (The AbleGamers Charity)
Location: Room 202, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Android Optimization Findings from the Field (Presented by Google, Inc.)
Speaker: Francesco Carucci (Google, Inc.)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Art Leadership Roundtable: Early Career Day 1
Speaker: Keith Self-Ballard (Volition)
Location: Room 208, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Production & Team Management
Format: Roundtable
Bringing Orphea to 'Heroes of the Storm'
Speaker: Lana Bachynski (Blizzard Entertainment)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Building Better Mobile Gaming Experiences with Firebase (Presented by Google Cloud)
Sponsor Speakers: Patrick Martin (Google Cloud), Sumit Chandel (Google Cloud), Chen Liang (Google Cloud)
Location: Room 151, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming, Business & Marketing
Format: Sponsored Session
Bungie's Force Multipliers: Production Engineers
Speaker: Jo King-Yost (Bungie)
Location: Room 301, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Classic Game Postmortem: 'Lemmings'
Speaker: Mike Dailly (Ogre Games)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Content Fueled Gameplay Programming in 'Frostpunk'
Speaker: Aleksander Kauch (11 bit studios)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Decorticating 'Dead Cells': A Business and Marketing Deep Dive
Speaker: Steve Filby (IndieCatapult & Motion Twin)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Production & Team Management
Format: Session
Dispelling Common Player Behavior Myths (Presented by Fair Play Alliance)
Sponsor Speaker: Natasha Miller (Blizzard Entertainment)
Location: Room 153, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Diversity Advocates Roundtable Day 1: Strategies, Success and Inclusion Beyond Women-in-Games
Speakers: Rebecca Cohen-Palacios (Pixelles), Tanya Depass (I Need Diverse Games)
Location: Room 215, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Freelance Music Design and Beyond
Speaker: Guy Whitmore (Foxface Rabbitfish, LLC)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Location: Expo Floor, North & South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event
Format: Special Event