View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Daniel Nordlander got his start making video games in 2009 while attending Futuregames Academy in his hometown of Stockholm, Sweden. Since then his work has taken him to Berlin, Germany where he started his professional career at Yager Development working on games like ‘Dead Island 2’ and ‘Dreadnought’. Aside from AAA development Daniel has taken part in numerous smaller scale side projects such as ‘The Mammoth: A Cave Painting’. Currently Daniel resides in Edmonton, Canada where he's working for BioWare as a Senior Gameplay Designer on their upcoming release 'Anthem'.