View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Anton has been working in the industry since 1996. He started his carrier at Create Studios working as rendering programmer. His first game was published in 1999. He was one of the founders of Saber interactive and worked on multiple games developed by Saber such as 'Will Rock', 'Timeshift', 'God Mode', 'Battle LA', 'Halo Anniversary', 'Inversion', 'Halo MasterChef Collection', 'Quake Champions', 'Armored Warfare', 'Mudrunner', and 'WWZ'. Anton currently oversees the development and optimizations of games based on Saber3D Engine for PC and consoles, as well as games based on other 3D engines.